Difference between revisions of "V9: Friendly Fire"
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:Examples of Strikes that may be ignored include: a [[V9: Wizard| Wizard]] tossing a [[V9: Fireball| Fireball]] back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an [[V9: Assassin| Assassin]] dropping their kunai into their own leg.</onlyinclude> | :Examples of Strikes that may be ignored include: a [[V9: Wizard| Wizard]] tossing a [[V9: Fireball| Fireball]] back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an [[V9: Assassin| Assassin]] dropping their kunai into their own leg.</onlyinclude> | ||
− | {{V9 | + | {{V9 Striking Your Opponent}} |
Revision as of 03:39, 19 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Friendly Fire
All Strikes initiated with intent to affect a player will affect whomever they hit, regardless of the intended target. Contact that was not intended to be a Strike may be ignored if both parties agree.
- Examples of Strikes that may be ignored include: a Wizard tossing a Fireball back and forth between their hands; a player resting their spear over their shoulder and accidentally hitting someone as they turn around; an Assassin dropping their kunai into their own leg.
Striking Your Opponent Invalid Obstructions · Friendly Fire · Multiple Points of Contact · Shot in Motion · Battlefield Etiquette
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging