Difference between revisions of "V9: Great"

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*#2/3 of the [[V9: Weapons|weapon]] is [[V9: Strike-Legal| Strike-Legal]] OR;
 
*#2/3 of the [[V9: Weapons|weapon]] is [[V9: Strike-Legal| Strike-Legal]] OR;
 
*#At least 18” is [[V9: Heavy Padding|Heavy]] or [[V9: Super Heavy Padding|Super Heavy Padding]].
 
*#At least 18” is [[V9: Heavy Padding|Heavy]] or [[V9: Super Heavy Padding|Super Heavy Padding]].
*Must have a Red [[V9: Indicator Strip| Indicator Strip]] on the [[V9: Handle|handle]], closest to the strike-legal padding.</onlyinclude>{{:V9: Great Specific Rules}}
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*Must have a Red [[V9: Indicator Strip| Indicator Strip]] on the [[V9: Handle|handle]], closest to the strike-legal padding.</onlyinclude>
{{V9 Melee Weapons}}
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{{:V9: Great Specific Rules}}{{V9 Melee Weapons}}

Revision as of 19:49, 30 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Great

Construction Requirements

V9: Great Specific Rules

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary