Difference between revisions of "Elemental, Fire"

From AmtWiki
m
 
(One intermediate revision by the same user not shown)
Line 26: Line 26:
 
* [[Fireball]] {{Extraordinary}} 1 ball/Unlimited
 
* [[Fireball]] {{Extraordinary}} 1 ball/Unlimited
 
* [[Teleport]] {{Magical}} 2/life (Self Only)
 
* [[Teleport]] {{Magical}} 2/life (Self Only)
* {{Altered Effect|[[Cold]]|Lost}} {{Trait}}
+
* {{Altered Effect|Cold|Lost}} {{Trait}}
* {{Altered Effect|[[Banish]]|Lost}} {{Trait}}
+
* {{Altered Effect|Banish|Lost}} {{Trait}}
* {{Altered Effect|[[Dispel Magic]]|Lost}} {{Trait}}
+
* {{Altered Effect|Dispel Magic|Lost}} {{Trait}}
* {{Altered Effect|[[Anti-Magic Zone]]|Lost}} {{Trait}}
+
* {{Altered Effect|Anti-Magic Zone|Lost}} {{Trait}}
 
|vulns=
 
|vulns=
 
* May be targeted by [[Banish]] as if they were [[Insubstantial]].
 
* May be targeted by [[Banish]] as if they were [[Insubstantial]].
Line 36: Line 36:
 
* None
 
* None
 
}}
 
}}
[[Category:Elemental]]
+
[[Category: Elementals]]

Latest revision as of 20:13, 27 June 2018


Fire Elemental.jpg
These Elementals are brought forth from the Plane of Fire. They appear as majestic humanoids carrying weapons made of pure, living flame. Fire Elementals are generally quick to action and enter combat willingly, pleased with the chance to catch something aflame.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Wispy reds, oranges and yellows. Using some sheer, colored material for the flames is good.
  • Weapons should be covered with orange and red flames.
Requirements None
Monster Type Extra-Planar Animation
Level 6
Power Rating 3
Armor 2 (Natural)
Shields None
Weapons Short (Natural, Magical)

Abilities

Vulnerabilities

Special Notes