Difference between revisions of "Skeletal Champion"
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− | Purple sash, plus skeletal mask. Tabard marked with the symbol of the | + | [[Purple]] [[sash]], plus skeletal mask. Tabard marked with the symbol of the [[Champion]]s home [[Kingdom]]. [[Armor]] is a big plus. |
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Latest revision as of 04:05, 21 April 2018
Contents
Notice
The following rules are from an out of date rule-set
Description:
These fearsome Undead were once Warriors who were sworn to protect their Kingdom but failed. They are now cursed to walk the earth until he or she can fulfill their oath.
Garb:
Purple sash, plus skeletal mask. Tabard marked with the symbol of the Champions home Kingdom. Armor is a big plus.
Type:
Q/M Ratio:
3/1 (Quest)
Armor:
May wear up to 4 points of normal armor, any shield
Weapons:
Any melee weapons
Immunities:
Control, Death, Poison, Disease, Subdual
Natural Lives:
3
Abilities & Traits:
- Bone
- Enhanced Armor
- Tough
- Innate Ability: Mend (2/life) Only on own armor and equipment
- Vulnerability: Aversion (Kingdom Royalty) Skeletal Champions will not approach or attack the Monarch, Regent or Prime Minister of the Kingdom to which they owe allegiance. Should such a personage give a direct order to a Skeletal Champion, it will attempt to obey and fulfill the request to the best of its abilities. It will always obey the higher ranking officer first, regardless of conflicting requests.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Improve Weapon (1/life)
- 3rd* Gains Strong Trait
- 4th* Gains Innate Ability: Improve Shield (1/life)
- 5th* May now wear up to 6 points normal armor
- 6th* Gains Innate Ability: Armor of Quality (1/life)