Difference between revisions of "Wildgard"
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Of course, Wildgardians also know how to fight, and there are many who can hold their own with the best in Amtgard. You'll find a variety of exotic and powerful weapons on the field of battle. Wildgardians are infamous as talented crafters, designing and constructing our own weapons and garb. | Of course, Wildgardians also know how to fight, and there are many who can hold their own with the best in Amtgard. You'll find a variety of exotic and powerful weapons on the field of battle. Wildgardians are infamous as talented crafters, designing and constructing our own weapons and garb. | ||
− | As of | + | As of May [[2015]] [[Cycla|Cycla Avicenna]] is [[Sheriff]], [[Thistle_WG|Thistle Wulfsbane]] is [[Regent]], [[Fallaryn]] is [[Prime Minister]], [[Rabbit_of_WG|Rabbit]] is [[Champion]], and [[Drogax Fen]] is [[Guildmaster of Reeves]]. |
===History=== | ===History=== | ||
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Wildgard has been through a couple of re-namings since its consideration by Zume and Sylver. Originally it was going to be called Wild Spirits to honour both the fact that Winnipeg is at the doorstep of pure wilderness, Winnipeg was the central meeting place of three aboriginal tribes: Anishinabe (Ojibway), Cree, and Lakota (Sioux) and that 'Manito' of Manitoba, or rather more correctly 'Manitou' means Spirit in both Cree and Ojibway. The name Wildgard was decided upon to represent a realm shared equally by humans and wild animals. | Wildgard has been through a couple of re-namings since its consideration by Zume and Sylver. Originally it was going to be called Wild Spirits to honour both the fact that Winnipeg is at the doorstep of pure wilderness, Winnipeg was the central meeting place of three aboriginal tribes: Anishinabe (Ojibway), Cree, and Lakota (Sioux) and that 'Manito' of Manitoba, or rather more correctly 'Manitou' means Spirit in both Cree and Ojibway. The name Wildgard was decided upon to represent a realm shared equally by humans and wild animals. | ||
− | On May 17 2014, at Spring | + | On May 17 [[2014]], at [[Spring Trials]] in [[Querna Tema]] of the [[Principality]] of [[Rivermoor]], [[Prince]] [[Tsani]] welcomed the '''Shire''' of Wildgard to the Principality of Rivermoor. |
===[[:Category: Wildgard People|People]]=== | ===[[:Category: Wildgard People|People]]=== | ||
− | + | [[File:130630_group-800.jpg|300px|Group photo, June 30 2013.]] [[File:140907_group-800.jpg|300px|Group photo, September 7 2014.]] [[File:150208_CTFbySamantha-800.jpg|300px|Capture the Flag, February 8 2015.]] | |
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====Officers==== | ====Officers==== | ||
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[[Sheriff]]: [https://www.facebook.com/jessie.dunn.758 Cycla Avicenna]<BR> | [[Sheriff]]: [https://www.facebook.com/jessie.dunn.758 Cycla Avicenna]<BR> | ||
[[Regent]]: [https://www.facebook.com/john.manning.988 Thistle Wulfsbane]<BR> | [[Regent]]: [https://www.facebook.com/john.manning.988 Thistle Wulfsbane]<BR> | ||
− | [[Prime Minister]]: [https://www.facebook.com/ | + | [[Prime Minister]]: [https://www.facebook.com/Fallaryn Fallaryn]<BR> |
[[Champion]]: [https://www.facebook.com/kelsey.marn Rabbit]<BR> | [[Champion]]: [https://www.facebook.com/kelsey.marn Rabbit]<BR> | ||
[[Guildmaster of Reeves]]: [https://www.facebook.com/whounsome Drogax Fen]<BR> | [[Guildmaster of Reeves]]: [https://www.facebook.com/whounsome Drogax Fen]<BR> | ||
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===Role-Play Maps=== | ===Role-Play Maps=== | ||
− | + | [[File:Wildgard-map-region.jpg|450px|Regional map.]] [[File:Wildgard-map-local.jpg|450px|Local map.]] | |
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Revision as of 16:04, 27 May 2015
A Shire of the Principality of Rivermoor of the Empire of the Iron Mountains, located in Winnipeg, Manitoba, Canada.
Contents
Description
Wildgard is Winnipeg's Foremost Medieval Live-Action Role Playing (LARP) Group. It's the official Winnipeg chapter in the story of Amtgard, one of the largest LARPing groups in North America with more than 250 active chapters and over 50,000 regular participants. Amtgard is dedicated to the recreation of the Sword and Sorcery genre in the Medieval period. Players are immersed in a world of heroic combat using safe foam-padded replicas of Medieval weaponry and period-authentic clothing. Participants are also encouraged to explore their creative sides with a range of skills from armouring and weapons-crafting to sewing, painting, dancing and singing. You'll usually find 30-60 people on the fields of Wildgard.
We are a heavily role-playing group, as anyone who comes to Wildgard will learn. Wildgard has its own ongoing storyline which is developed through our weekly quests and regular role-play development meets. Most Wildgardians have one or more well-developed characters with back-stories and impressive garb, and they play these characters to perfection at the meets. There are many races in Wildgard, with the three prominent being Humans, Kintu (half-human half-animal anthros) and Elves. Other races include dwarves, goblins, orcs and even feral animals. There are countless classes, ranging from die-hard warriors and barbarians to casters like druids and wizards. We even have some special classes like Bushi, vampires and dark elves.
Of course, Wildgardians also know how to fight, and there are many who can hold their own with the best in Amtgard. You'll find a variety of exotic and powerful weapons on the field of battle. Wildgardians are infamous as talented crafters, designing and constructing our own weapons and garb.
As of May 2015 Cycla Avicenna is Sheriff, Thistle Wulfsbane is Regent, Fallaryn is Prime Minister, Rabbit is Champion, and Drogax Fen is Guildmaster of Reeves.
History
Wildgard was founded by Zume Frostpaw and Sylver Snowlynx in 2012, and first met with all of 5 people on March 18 of 2012. Zume had been in Amtgard since 2006, playing in Nevada, Tennessee and Minnesota. Sylver was introduced to Amtgard in 2010 in Minnesota. Both were impressed with the Amtgard system, and in 2011 they decided that Winnipeg was ripe for a LARPing group of Amtgard's calibre. They spent 6 months building up an armoury of park weapons, scouting locations and making contacts to try and spread the word. After Wildgard got rolling, two others were vitally important to helping the group establish itself and grow; Eli Conri Mondex and Gypsius Muridae. From there, the group just grew and grew, and it hasn't stopped growing since!
Wildgard has been through a couple of re-namings since its consideration by Zume and Sylver. Originally it was going to be called Wild Spirits to honour both the fact that Winnipeg is at the doorstep of pure wilderness, Winnipeg was the central meeting place of three aboriginal tribes: Anishinabe (Ojibway), Cree, and Lakota (Sioux) and that 'Manito' of Manitoba, or rather more correctly 'Manitou' means Spirit in both Cree and Ojibway. The name Wildgard was decided upon to represent a realm shared equally by humans and wild animals.
On May 17 2014, at Spring Trials in Querna Tema of the Principality of Rivermoor, Prince Tsani welcomed the Shire of Wildgard to the Principality of Rivermoor.
People
Officers
Sheriff: Cycla Avicenna
Regent: Thistle Wulfsbane
Prime Minister: Fallaryn
Champion: Rabbit
Guildmaster of Reeves: Drogax Fen
Role-Play Story
Role-Play Maps
Contacts and Directions
Wildgard meets in Assiniboine Park in Winnipeg, Manitoba in the extreme eastern portion next to Park Boulevard N. just south of the baseball diamonds. We meet on Sundays from noon - 6(ish)p.m. (we end at 4:30 p.m. in winter). There is parking along Nanton Boulevard (runs perpendicular to Park Blvd. N.) and in the parking lot on the Formal Gardens Loop at the south-east entrance. We meet every Sunday all year round (weather-permitting from December through February), and you are welcome to just show up and join us - park weapons are available for beginners. See you all on the field!
(Click image to be directed to the location on Google Maps.)
Amtgard Chapters within the Kingdom of the Iron Mountains |
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Sponsored Lands: Darkmoon · Iron Mountains Denver · Northern Holdfast |