Difference between revisions of "Dwarf"
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− | + | ==Dwarf== | |
+ | ----------- | ||
− | + | ===Description:=== | |
− | + | Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane. | |
− | Type: | + | ===Garb:=== |
− | Standard Humanoid | + | Metal armor, helmets, and fake beards of mustaches. Short people. Dwarves use maces, axes, or hammers whenever possible. |
− | + | ===Type:=== | |
− | Q/M Ratio: | + | [[Standard]] [[Humanoid]] |
+ | ===Q/M Ratio:=== | ||
1/1 | 1/1 | ||
− | + | ===[[Armor]]:=== | |
− | Armor: | ||
May wear up to 4 points, up to medium shields | May wear up to 4 points, up to medium shields | ||
− | + | ===Weapons:=== | |
− | Weapons: | ||
Any short melee weapons | Any short melee weapons | ||
− | + | ===Immunities:=== | |
− | Immunities: | ||
Subdual, Poison, Disease | Subdual, Poison, Disease | ||
+ | ===Natural Lives:=== | ||
+ | 3 | ||
+ | ===Abilities & Traits:=== | ||
+ | -[[Innate Ability]]: [[Improve Weapon]] (1/life) Either for self or another, takes 100 count. May be combined with [[Warrior]] Improve. | ||
+ | -[[Innate Ability]]: [[Fight After Death]] (last life only) | ||
+ | -[[Vulnerability]]: Players may not carry more than one Dwarven Improvement at a time. Only Dwarves themselves are the exception to this rule, as they may wear any number of their own Improvements (or the improvements of other Dwarves) without penalty. Dwarven Improvements are not magic, do not count as enchantments, and may be carried by any class. | ||
− | + | ==Levels:== | |
− | + | *1st* As above | |
− | + | *2nd* Improve Weapon becomes (2/life), Gains [[Innate Ability]]: [[Improve Shield]] (1/life) either for self or another, takes 100 count. | |
− | Innate Ability: Improve | ||
− | |||
− | |||
− | |||
− | |||
− | + | *3rd* May use throwing axes or throwing hammers, Gains [[Innate Ability]]: [[Mend]] (2/life) only on metal equipment. | |
− | + | *4th* Improve Shield becomes (2/life), Gains [[Innate Ability]]: [[Armor of Quality]] (1/life) Either for self or another, takes 100 count. | |
− | + | *5th* Gains [[Adamantine Weapons]] Trait, +1 point Natural Lives (total 4) | |
− | + | *6th* May Fight After Death on last two lives, Gains [[Innate Ability]]: [[Counterspell]] (1/life) | |
− | + | ------------ | |
+ | [[Monster List]] |
Revision as of 17:33, 8 November 2007
Contents
Dwarf
Description:
Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
Garb:
Metal armor, helmets, and fake beards of mustaches. Short people. Dwarves use maces, axes, or hammers whenever possible.
Type:
Q/M Ratio:
1/1
Armor:
May wear up to 4 points, up to medium shields
Weapons:
Any short melee weapons
Immunities:
Subdual, Poison, Disease
Natural Lives:
3
Abilities & Traits:
-Innate Ability: Improve Weapon (1/life) Either for self or another, takes 100 count. May be combined with Warrior Improve. -Innate Ability: Fight After Death (last life only) -Vulnerability: Players may not carry more than one Dwarven Improvement at a time. Only Dwarves themselves are the exception to this rule, as they may wear any number of their own Improvements (or the improvements of other Dwarves) without penalty. Dwarven Improvements are not magic, do not count as enchantments, and may be carried by any class.
Levels:
- 1st* As above
- 2nd* Improve Weapon becomes (2/life), Gains Innate Ability: Improve Shield (1/life) either for self or another, takes 100 count.
- 3rd* May use throwing axes or throwing hammers, Gains Innate Ability: Mend (2/life) only on metal equipment.
- 4th* Improve Shield becomes (2/life), Gains Innate Ability: Armor of Quality (1/life) Either for self or another, takes 100 count.
- 5th* Gains Adamantine Weapons Trait, +1 point Natural Lives (total 4)
- 6th* May Fight After Death on last two lives, Gains Innate Ability: Counterspell (1/life)