Difference between revisions of "Poison Weapon (V7)"

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(added 'removing poison' section)
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[[Anti-Paladin|Anti-Paladins]] get this at 3rd level.
 
[[Anti-Paladin|Anti-Paladins]] get this at 3rd level.
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===Removing poison===
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Curing poison may be performed by the [[Antidote to Poison]] (Third level [[Scout]]s or [[Assassin]]s) or by the [[Healer]] or [[Druid]] "[[Cure Ailments]]" spell.  4th level Druids and 2nd level monks are immune to poison.
  
 
===Monsters===
 
===Monsters===

Revision as of 03:08, 30 March 2011

Materials

Denoted with black ribbon

Effect

May poison one weapon. People who are wounded by poisoned weapons die if they are not cured in a 100 count. A person may only poison one of his own weapons. This effect remains on the weapon for the entire life.

Who gets it?

Assassins get this ability at 2nd level.

Anti-Paladins get this at 3rd level.

Removing poison

Curing poison may be performed by the Antidote to Poison (Third level Scouts or Assassins) or by the Healer or Druid "Cure Ailments" spell. 4th level Druids and 2nd level monks are immune to poison.

Monsters


Player Notes

Lucas The Lost

The wording "People who are wounded" means that a poison weapon cannot effect someone through a dead leg. This appears to have changed from previous editions of the rules, though opinions differ as previous editions weren't as clear as they could have been. There is some controversy over this ruling, as many think it a might ricockulous.