Difference between revisions of "Druid"
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[[Image:Druidheraldry.gif|thumb|Circa [[6.0]]]] | [[Image:Druidheraldry.gif|thumb|Circa [[6.0]]]] | ||
− | Neolithic anthropological evidence indicates a strong tradition of | + | '''Druid''' is a core [[class]] that casts [[magic]] to command the forces of nature. |
− | matriarchy and mother worship in Central Europe, the origin of the | + | |
− | proto-Celtic Beaker and Axe peoples. It is highly possible that many if not | + | ==From the [[Rulebook]]== |
− | most early Druid-types were priestesses rather than priests. | + | Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests. |
− | + | ||
− | Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, | + | ===Examples:=== |
− | Tom Bombadil, the Green Knight | + | Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight |
− | === | + | |
+ | ===[[Garb]]:=== | ||
Brown sash | Brown sash | ||
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− | == | + | ===Class details:==== |
− | === | + | {| class="wikitable" |
− | + | |- | |
− | [[ | + | ! Bard Level |
− | + | ! Lives | |
− | + | ! Weapons | |
− | + | ! Armor | |
− | + | ! Immunities | |
− | + | ! Abilities and Traits | |
− | + | |- | |
+ | | 1 | ||
+ | | 4 | ||
+ | | subtracts from [[magic points]] | ||
+ | | [[shield]] (subtracts from [[magic points]]) | ||
+ | | - | ||
+ | | [[Magic-user]] (see below) | ||
+ | |- | ||
+ | | 2nd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | 3rd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Pass Without Trace]] (ex) (2/game) | ||
+ | |- | ||
+ | | 4th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Poison]] | ||
+ | | - | ||
+ | |- | ||
+ | | 5th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | non-[[Spirit]] school [[magic]] from [[Fey]] monsters | ||
+ | |- | ||
+ | | 6th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Control]] | ||
+ | | - | ||
+ | |} | ||
==Druid Magic== | ==Druid Magic== |
Revision as of 19:02, 2 January 2011
Druid is a core class that casts magic to command the forces of nature.
From the Rulebook
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb:
Brown sash
Class details:=
Bard Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1 | 4 | subtracts from magic points | shield (subtracts from magic points) | - | Magic-user (see below) |
2nd | - | - | - | - | - |
3rd | - | - | - | - | Pass Without Trace (ex) (2/game) |
4th | - | - | - | Poison | - |
5th | - | - | - | - | non-Spirit school magic from Fey monsters |
6th | - | - | - | Control | - |
Druid Magic
Druid Level | Magic Name | Type | School | Use | Cost/Max | Range |
First Level | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
- | Cancel | S | Sorcery | Unlimited | 0/- | 50' |
- | Cure Ailments | S | Spirit | 1/life | 1/4 | T |
- | Entangle | B | Subdual | 1 bolt/U | 1/2 | - |
- | Heal | S | Spirit | 1/life | 1/4 | T |
- | Heat Weapon | S | Flame | 1/life | 1/4 | 20' |
- | Warp Wood | S | Sorcery | 1/life | 1/4 | 20' |
Second Level | Barkskin | E | Protection | 1/game | 1/4 | T |
- | Magical Projectile | E | Sorcery | 1/game | 1/4 | T |
- | Mend | S | Sorcery | 1/life | 1/8 | T |
- | Thornwall | FE | Sorcery | 1/game | 1/4 | T |
- | Touch of Paralyzation | E | Sorcery/Subdual | 1/game | 1/4 | T |
Third Level | Acid Bolt | B | Sorcery | 1 bolt/U | 1/2 | - |
- | Ambidexterity | N | Neutral | Unlimited | 2/- | - |
- | Confusion | S | Control | 1/game | 1/2 | 50' |
- | Extension | N | Neutral | 1/life | 1/2 | - |
- | Plant Door | S | Sorcery | 1/game | 1/4 | T |
- | Protection from Ailments | E | Protection | 1/game | 1/4 | T |
- | Protection from Flame | E | Protection | 1/game | 1/4 | T |
Fourth Level | Call Lightning | S | Flame | 1/game | 1/4 | 20' |
- | Commune | S | Sorcery | Unlimited | 2/- | Self |
- | Flamewall | FE | Flame | 1/game | 1/4 | T |
- | Pyrotechnics | S | Flame | 1/game | 1/4 | 50' |
- | Silence | FE | Sorcery | 1/game | 1/4 | T |
- | Stoneskin | E | Protection | 1/game | 1/2 | T |
Fifth Level | Feeblemind | S | Control | 1/game | 2/2 | 50' |
- | Flameblade | E | Flame | 1/game | 1/2 | T |
- | Petrify | B | Subdual | 1 bolt/U | 1/2 | - |
- | Regeneration | E | Spirit | 1/life | 1/2 | T |
- | Release | S | Sorcery | 1/life | 1/4 | 20' |
- | Teleport | S | Sorcery | 1/game | 1/4 | T |
Sixth Level | Finger of Death | S | Death | 1/game | 2/2 | 50' |
- | Immolation | FE | Flame | 1/game | 1/4 | T |
- | Vivify | N | Neutral | 1/game | 2/1 | -- |