Scout (V7)
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Scout is a core class that utilizes both archery skills and wilderness lore.
From the Rulebook
Note: This version is outdated, for the current V8 version see here: Scout
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.
Examples:
Strider, Hiawatha, Little John, Baden Powell
Garb:
Green sash
Class details:
Scout Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | dagger, short, long, staff, throwing weapons, bow | 3 points, small shields | Magical and non-magical forms of Lost | Heal (ex) (1/life) |
2nd | - | - | - | - | Innate Ability - Choose one before game starts: Stun Arrow (1/reusable) (T), Flame Arrow (ex) (1/reusable) (T) |
3rd | - | - | - | - | Antidote to Poison (ex) (1/life), Truth (ex) (1/life), Camouflage (ex) (1/game) |
4th | - | - | - | Traps | Tracking (ex) (1/life) |
5th | - | - | - | - | Earth Bind (ex) (2/game) |
6th | - | - | - | - | Tracking becomes (2/life), Longbow (T), Attuned (T) (2/game) |