Difference between revisions of "V9: Weapon Segments"

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Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons.
 
Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons.
 
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{{V9 Melee Weapon Construction Rules}}
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{{V9 Weapon Construction Terms}}

Revision as of 17:53, 9 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Weapon Segments

A weapon segment is a portion of a melee weapon that normally begins at the handle (or the shield, for Madus) and ends at a striking or non-striking tip.

  • Striking segments are any segment that ends with a Striking Tip.
  • Non-Striking segments are any segment that ends with a Non-Striking Tip.
  • Segments may branch or split, creating new segments from that point. These branching segments cannot be less padded than the point they branched out from. For example, if a segment branches out from a point with Strike-Legal padding then the entirety of that branched segment must have Strike-Legal padding.

Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.

Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary