Difference between revisions of "V9: Specific Safety Issues"

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The following is a list of specific safety issues that players can expect to encounter from time to time.<br>
 
The following is a list of specific safety issues that players can expect to encounter from time to time.<br>
 
<ol>
 
<ol>
<li>'''Unsafe Equipment or User:''' If you believe a piece of [[V9: Equipment|equipment]] on the field is unsafe or being used in an unsafe manner, address it politely with the user as soon as possible, or notify a [[V9: Rules Authorities|Rules Authority]] such as the game [[V9: Reeve| Reeve]]. Examples include: unreasonably painful strikes; excessively forceful overhead or two-handed attacks (execution and baseball swings); reckless attacking; aimlessly firing projectiles into a crowd; oversized or unreasonable heavy weapons, etc.</li>
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<li>'''Unsafe Equipment or User:''' If you believe a piece of [[V9: Equipment|equipment]] on the field is unsafe or being used in an unsafe manner, address it politely with the user as soon as possible or notify a [[V9: Reeve| Reeve]].
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*Some examples include: Unreasonably painful strikes; Excessively forceful two-handed attacks (executioner chops and baseball swings); Reckless flailing; Aimlessly firing projectiles into a crowd; Oversized or unreasonably heavy weapons, etc.</li>
<li>'''Rising Tempers:''' If you become upset or angry go take a break and come back when you’re ready to continue. If you are concerned about the rising temper of another player, notify a [[V9: Rules Authorities|Reeve]] as soon as possible.</li>
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<li>'''Rising Tempers:'''If you are concerned about the rising temper of another player, notify a [[V9: Reeve|Reeve]] as soon as possible.  If you yourself become upset or angry, go take a break and come back when you’re able to continue for a cool head. </li>
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<li>'''Safety-Related Movement or Speech:''' Some [[V9: Abilities and Effects| game effects]] may prevent a player from [[V9: Glossary#Move|moving]] or speaking in game. These effects can never prevent a player from moving or speaking when it is necessary to ensure the safety of themselves or other players. If you choose to ignore effects this way, it should always be done in [[V9: Honor System|good faith]] and you should never capitalize on a [[V9: Glossary#Gameplay Advantage|gameplay advantage]] that might become available as a direct result of doing so.</li>
<li>'''Safety-Related Movement or Speech:''' Some [[V9: Abilities and Effects| game effects]] may prevent a player from moving or speaking in game. These effects can never prevent a player from moving or speaking when it is necessary to ensure the safety of themselves or other players. Ignoring game effects this way should always be done in [[V9: Honor System|good faith]] and players should never capitalize on a gameplay advantage that might become available as a direct result of doing so.</li>
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<li>'''Injury (Self):''' If you become injured during combat, immediately inform any player engaged with you and remove yourself from the battlefield if possible. If you need assistance in removing yourself, ask a nearby player or [[V9: Reeve|Reeve]] for help.</li>
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<li>'''Injury (Other):'''If a player becomes injured in your immediate vicinity but actively shows signs that they only need a moment to recover, move yourself a short distance away and continue playing. If a player becomes injured and is unresponsive or needs assistance on the spot, use the [[V9: Halting Gameplay|‘Safety’ or ‘Hold’]] calls as appropriate to safeguard the area and get them help.</li>
<li>'''Injury (Self):''' If you become injured during combat, immediately inform any player engaged with you and remove yourself from the battlefield if possible. If you need assistance in removing yourself, ask a nearby player or [[V9: Rules Authorities|Reeve]] for help.</li>
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{{V9 Dev Note|text=If there’s ever a doubt about whether or not to stop gameplay to tend to an injured player, <u>choose to stop the gameplay</U>. We would rather see a thousand 'Holds' for minor bumps and scratches if it means we don't miss a serious injury when it happens.}}</ol></onlyinclude><br>
<br>
 
<li>'''Injury (Other):'''If a player becomes injured in your immediate vicinity and shows signs that they only need a moment to recover, move yourself a short distance away and continue play. If a player becomes injured and needs assistance on the spot, use the [[V9: Halting Gameplay|‘Safety’ or ‘Hold’]] calls as appropriate to safeguard the area.</li>
 
<br>
 
{{V9 Dev Note|text=If there’s ever a doubt about whether or not to stop gameplay to tend to an injured player, <u>choose to stop the gameplay</U>. We would rather see a thousand 'Holds' for minor bumps and scratches if it means we don't miss a serious injury when it happens.}}</ol></onlyinclude><br><br>
 
  
 
{{V9 Safety}}
 
{{V9 Safety}}

Latest revision as of 07:01, 13 January 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Specific Safety Issues

The following is a list of specific safety issues that players can expect to encounter from time to time.

  1. Unsafe Equipment or User: If you believe a piece of equipment on the field is unsafe or being used in an unsafe manner, address it politely with the user as soon as possible or notify a Reeve.
    • Some examples include: Unreasonably painful strikes; Excessively forceful two-handed attacks (executioner chops and baseball swings); Reckless flailing; Aimlessly firing projectiles into a crowd; Oversized or unreasonably heavy weapons, etc.
  2. Rising Tempers:If you are concerned about the rising temper of another player, notify a Reeve as soon as possible. If you yourself become upset or angry, go take a break and come back when you’re able to continue for a cool head.
  3. Safety-Related Movement or Speech: Some game effects may prevent a player from moving or speaking in game. These effects can never prevent a player from moving or speaking when it is necessary to ensure the safety of themselves or other players. If you choose to ignore effects this way, it should always be done in good faith and you should never capitalize on a gameplay advantage that might become available as a direct result of doing so.
  4. Injury (Self): If you become injured during combat, immediately inform any player engaged with you and remove yourself from the battlefield if possible. If you need assistance in removing yourself, ask a nearby player or Reeve for help.
  5. Injury (Other):If a player becomes injured in your immediate vicinity but actively shows signs that they only need a moment to recover, move yourself a short distance away and continue playing. If a player becomes injured and is unresponsive or needs assistance on the spot, use the ‘Safety’ or ‘Hold’ calls as appropriate to safeguard the area and get them help.
  6. Developer Note: If there’s ever a doubt about whether or not to stop gameplay to tend to an injured player, choose to stop the gameplay. We would rather see a thousand 'Holds' for minor bumps and scratches if it means we don't miss a serious injury when it happens.


Safety
Safety Authorities · Halting Gameplay · Specific Safety Issues · Safety Equipment
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary