Difference between revisions of "V9: Specialty Arrows"

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#REDIRECT: [[V9: Specialty Projectiles]]
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<onlyinclude>====<u><big>[[V9: Specialty Arrows| Specialty Arrows]]</big></u>====
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[[File:23014---PlaceHolderImage4x3.jpg | thumb | A quiver of Specialty Arrows]]
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Specialty Arrows are [[V9: Color Code|color-coded]] [[V9: Arrows & Bolts|arrows (or crossbow bolts)]] that will impart extra effects in addition to the regular effects of an arrow.
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<ol><li>To use a specialty arrow, the player must [[V9: Casting|cast]] it immediately before or during the firing motion.</li><br>
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<li>Properly cast and fired specialty arrows will impart their [[V9: Effect|effects]] on anything they hit with a [[V9: Striking Your Opponent|valid strike]] until they [[V9: Projectile Weapons (General Rules) |stop moving]].</li><br>
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<li>Specialty arrows that are fired without being properly cast are entirely nullified and will have no effect whatsoever, ''even if the physical arrow strikes something.''</li><br>
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<li>Specialty arrows must be fired alone.</li><br>
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<li>Specialty arrows use the ‘Arrow’ frequency. See [[V9: Frequency|'Frequency']] for more details.</li></ol><br>
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{{V9 Abilities and Effects (General Rules)}}

Latest revision as of 05:15, 21 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Specialty Arrows

A quiver of Specialty Arrows

Specialty Arrows are color-coded arrows (or crossbow bolts) that will impart extra effects in addition to the regular effects of an arrow.

  1. To use a specialty arrow, the player must cast it immediately before or during the firing motion.

  2. Properly cast and fired specialty arrows will impart their effects on anything they hit with a valid strike until they stop moving.

  3. Specialty arrows that are fired without being properly cast are entirely nullified and will have no effect whatsoever, even if the physical arrow strikes something.

  4. Specialty arrows must be fired alone.

  5. Specialty arrows use the ‘Arrow’ frequency. See 'Frequency' for more details.






General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary