V9: Resting

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Resting

  1. All players have access to the Rest ability (see below) at all times.
  2. Abilities and effects with a Rest value (indicated by the ♻ symbol) can be restored with Rest.
  3. The Rest value of an ability indicates how long, in seconds, it takes to restore the ability or effect by Resting.


Rest
Simple Summary Rest: Incant “Out of battle I pause to rest” and wait for the number of seconds by the ♻ symbol to get back abilities or resistances as marked. Resting is interrupted if you get hit, move around, attack someone, or start casting another spell.
Available to Everyone. All players have access to the Rest ability at all times.
Type Verbal
Range Self
Incantation "Out of battle I pause to rest"
Effects Status Effect:
  • The caster may benefit from a list of restoration options (see below) by maintaining this status effect for at least X seconds, as indicated by ♻, and then declaring the desired effect.
  • After benefiting from an effect this way, the "rest timer" is reset to zero and the caster can immediately begin accruing time again. This can be repeated until the Rest is ended by the caster or some outside force.
  • This effect ends if the caster aggresses, casts, moves from their location, or takes damage.


Restoration Options
Each of the options below are Secondary Effect (Immediate). The chosen effect must be declared when it is claimed, along with any necessary specifics such as ability name, armor location, etc.

Rest Anywhere:
♻?? = Restore 1 use of an ability or effect with a listed ♻. The ♻ value is the value listed for that ability.

Rest at Base:
♻10 = Restore 1 wound.
♻10 = Restore 1 weapon or shield carried by the player.
♻10 = Restore 1 point of armor to one hit location.
♻?? = Restore all wounds, equipment, and per-life abilities (they do not need to have ♻ to be restored this way). ♻ is 30 seconds or the Death Count, whichever is longer.

Other Details
  • The caster must declare themselves as "Resting" if approached or asked, and must do their best to inform potential aggressors to avoid confusion on the battlefield.
  • If the caster waits longer than necessary before claiming an option, the extra time is wasted. For example, if the caster waits 15 seconds and then claims something that only required 10 seconds, the extra 5 seconds are lost and do not carry over.




General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary