V9: Multi-Ended Weapons

From AmtWiki
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multi-Ended Weapons

Measuring segments of a multi-ended weapon.

Any melee weapon may have multiple segments and Striking Tips.

Each segment that is intended to slash and stab must be Strike-Legal for at least 1/3 of the weapons total length or 18”, whichever is less, starting from the Striking Tip and moving continuously inwards. If the segment merges before the required amount is reached, the area of merged padding counts towards all merged segments.

  • Madu segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12”, whichever is less.
  • Segments intended to be Stab-Only only require 6" of Strike-Legal padding.
  • Any non-striking segments of a weapon that could reasonably come into contact with another player while striking, such as crossguards, must be covered with Incidental Padding.

Multi-ended weapons must meet all other requirements for its weapon type.

Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary