Difference between revisions of "V9: Multi-Ended Weapons"

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{{V9}}
 
{{V9}}
 
<onlyinclude>====<u>Multi-Ended Weapons</u>====
 
<onlyinclude>====<u>Multi-Ended Weapons</u>====
[[File:23014---PlaceHolderImage4x3.jpg | thumb | Measuring segments of a multi-ended weapon.]]
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<includeonly>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Measuring segments of a multi-ended weapon.]]</includeonly>
Any [[V9: Melee Weapons|melee weapon]] may have multiple [[V9: Weapon Segments|segments]] and [[V9: Striking Tip| Striking Tips]].
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Any [[V9: Melee Weapons|melee weapon]] may have multiple [[V9: Weapon Segments|segments]] and [[V9: Striking Tip| striking tips]].
  
Each [[V9: Weapon Segments|segment]] that is intended to [[V9: Striking Your Opponent|slash]] and [[V9: Striking Your Opponent|stab]] must be [[V9: Strike-Legal| Strike-Legal]] for at least 1/3 of the weapons [[V9: Total Length| total length]] or 18”, whichever is less, starting from the Striking Tip and moving continuously inwards. If the segment merges before the required amount is reached, the area of merged padding counts towards all merged segments.
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<ol>
*[[V9: Madu| Madu]] segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12”, whichever is less.
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<li>Each [[V9: Weapon Segments|segment]] that is intended to [[V9: Striking Your Opponent|slash]] and [[V9: Striking Your Opponent|stab]] must be [[V9: Strike-Legal| Strike-Legal]] for at least 1/3 of the weapon's [[V9: Total Length| total length]] or 18", whichever is less, starting from the striking tip and moving continuously inwards. If the segment merges before the required amount is reached, the merged section that continues toward the handle counts for this total.
*Segments intended to be [[V9: Stab-Only| Stab-Only]] only require 6" of Strike-Legal padding.
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*[[V9: Madu| Madu]] segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12", whichever is less.</li>
*Any non-striking segments of a weapon that could reasonably come into contact with another player while [[V9: Striking Your Opponent| striking]], such as crossguards, must be covered with Incidental Padding.
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<li>Segments intended to be [[V9: Stab-Only| Stab-Only]] only require 6" of Strike-Legal padding.</li>
 
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<li>Segments must not be arranged in such a way that could create a high risk of a [[V9: Glossary#Non-Striking Surface|non-striking surface]] contacting a player when the weapon is used to strike normally. Any non-striking segments that are out of the way but could still reasonably come into contact with another player, such as crossguards, must be covered with Incidental Padding.
Multi-ended weapons must meet all other [[V9: Melee Weapons|requirements]] for its weapon [[V9: Melee Weapons|type]].<br clear=all></onlyinclude><br>
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*If a weapon has both regular and stab-only segments, they must not be arranged in such a way that could risk a player being struck with the side of a stab-only segment when the weapon is used to slash.</li>
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<li>Multi-ended weapons must meet all other [[V9: Melee Weapons|requirements]] for its weapon [[V9: Melee Weapons|type]].</li></ol><br clear=all></onlyinclude><br>
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----
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:23014---PlaceHolderImage4x3.jpg|Example 1
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
 
{{V9 Weapon Construction Terms}}
 
{{V9 Weapon Construction Terms}}

Latest revision as of 07:07, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Multi-Ended Weapons

Any melee weapon may have multiple segments and striking tips.

  1. Each segment that is intended to slash and stab must be Strike-Legal for at least 1/3 of the weapon's total length or 18", whichever is less, starting from the striking tip and moving continuously inwards. If the segment merges before the required amount is reached, the merged section that continues toward the handle counts for this total.
    • Madu segments intended to stab and slash only require Strike-Legal padding for 1/3 of the weapon's total length or 12", whichever is less.
  2. Segments intended to be Stab-Only only require 6" of Strike-Legal padding.
  3. Segments must not be arranged in such a way that could create a high risk of a non-striking surface contacting a player when the weapon is used to strike normally. Any non-striking segments that are out of the way but could still reasonably come into contact with another player, such as crossguards, must be covered with Incidental Padding.
    • If a weapon has both regular and stab-only segments, they must not be arranged in such a way that could risk a player being struck with the side of a stab-only segment when the weapon is used to slash.
  4. Multi-ended weapons must meet all other requirements for its weapon type.





Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary