V9: Melee Weapons

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Revision as of 19:50, 30 December 2022 by BlackBart (talk | contribs) (added subsections)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Melee Weapons

Melee weapons represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent. V9: Universal Melee Weapon Rules (Gameplay) V9: Universal Melee Weapon Rules (Construction)

Dagger

Short

Long

Two-Hand Armor-Breaking Variant

Great

Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant

Reach

Two-Hand Armor-Breaking Variant

Pike

Two-Hand Armor-Breaking Variant

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary