V9: Death Count

From AmtWiki
Revision as of 20:22, 16 December 2022 by BlackBart (talk | contribs) (Protected "V9: Respawn Conditions" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Death Count / Respawn Condition

This is the amount of time a dead player must remain dead before they can return to life by Respawning. This timer can begin immediately on death or once the dead player reaches a certain area, such as the Gray Area.

This can also be a trigger or condition such as:

  • When the entire team is dead
  • When two other allies are dead
  • Or during a wave of Respawns every X minutes on a communal clock.
Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary