Difference between revisions of "V9: Death Count"

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{{V9}}
 
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<onlyinclude>===<u>[[V9: Death Count|Death Count / Respawn Condition]]</u>===
 
<onlyinclude>===<u>[[V9: Death Count|Death Count / Respawn Condition]]</u>===
Often referred to as the 'Death Count' whether or not there's an actual countdown, this will outline the conditions by which a [[V9: Death|dead]] player may return to life by [[V9: Returning To Life| respawning]].
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This is often referred to as the 'Death Count' whether or not there's an actual countdown. It will outline the conditions by which a [[V9: Death|dead]] player may return to life by [[V9: Returning To Life| respawning]].
  
 
{{V9 Example|text=''Examples include:''
 
{{V9 Example|text=''Examples include:''
*'''''60s On-Death:''' Players must wait 60 seconds after dying before [[V9: Returning To Life|respawning]]. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game.
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*'''''X Seconds On-Death:''' Players must wait X seconds after dying before [[V9: Returning To Life|respawning]]. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game.
 
*'''''Wave Respawn:''' Players in a designated [[V9: Dead Zone| Dead Zone]] respawn on pre-set cycles every X seconds on a shared clock.''
 
*'''''Wave Respawn:''' Players in a designated [[V9: Dead Zone| Dead Zone]] respawn on pre-set cycles every X seconds on a shared clock.''
 
*'''''Rally Respawn:''' Players may only respawn together when X other teammates are dead and gathered in a designated [[V9: Dead Zone| Dead Zone]]. The exact number of players required to respawn is determined by the [[V9: Game Organizer| Game Organizer]] based on the needs of the [[V9: Game Modes|game]].''
 
*'''''Rally Respawn:''' Players may only respawn together when X other teammates are dead and gathered in a designated [[V9: Dead Zone| Dead Zone]]. The exact number of players required to respawn is determined by the [[V9: Game Organizer| Game Organizer]] based on the needs of the [[V9: Game Modes|game]].''

Latest revision as of 05:10, 25 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Death Count / Respawn Condition

This is often referred to as the 'Death Count' whether or not there's an actual countdown. It will outline the conditions by which a dead player may return to life by respawning.

Examples include:
  • X Seconds On-Death: Players must wait X seconds after dying before respawning. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game.
  • Wave Respawn: Players in a designated Dead Zone respawn on pre-set cycles every X seconds on a shared clock.
  • Rally Respawn: Players may only respawn together when X other teammates are dead and gathered in a designated Dead Zone. The exact number of players required to respawn is determined by the Game Organizer based on the needs of the game.
  • Instant Respawn: Players may respawn immediately upon reaching a certain location or meeting a certain condition, such as touching a tree or moving 50' away from living enemies.



Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary