Difference between revisions of "V9: Dagger"

From AmtWiki
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
 
*Must be between 12” and 24”.
 
*Must be between 12” and 24”.
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude><br><br>
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*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].</onlyinclude>
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<big><big>Image Gallery</big></big>
 
 
<gallery mode="slideshow" showthumbnails>
 
<gallery mode="slideshow" showthumbnails>
 
File:23014---PlaceHolderImage4x3.jpg|Example 1
 
File:23014---PlaceHolderImage4x3.jpg|Example 1

Revision as of 00:37, 3 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Dagger


Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary