Difference between revisions of "V9: Custom Rules and Accommodations"

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{{V9}}
 
{{V9}}
<onlyinclude>==Custom Mechanics & Game Rules==
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__TOC__
In order to facilitate fun and enjoyable experiences, [[V9: Game Organizer| Game Organizers]] may modify the way the game is played or create new rules that are only in place for their game or activity. Custom rules should always be clearly explained to all participants before the game, and they should strive to be in line with the actual [[V9: Full Rulebook|Amtgard V9 ruleset]] whenever possible.
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<onlyinclude>==Custom Rules and Mechanics==
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In order to encourage fun and enjoyable experiences, [[V9: Game Organizer| Game Organizers]] are allowed to modify the way the game is played or create new rules that are only in effect for their particular [[V9: Game Modes|game]] or activity.
  
For a better understanding of how Custom Mechanics and Game Rules may be useful, consider the following:
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To give a better understanding of how custom rules and mechanics can be useful, consider the following:
  
Game-Specific Balance: With the infinite variety of potential [[V9: Game Modes|game mode]]s and [[V9: Objectives|objectives]], it is possible that some rules or [[V9: Abilities|abilities]] can end up being too impactful in a given activity and need to be adjusted to preserve fairness, fun, and/or competitive integrity.
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*'''Game-Specific Balance:''' With the infinite variety of potential [[V9: Game Modes|game modes]] and [[V9: Objectives|objectives]], it is possible that some rules or [[V9: Abilities|abilities]] can end up being too dominant or impactful in a given activity. In these cases, it could be beneficial to modify or prohibit them altogether to preserve fairness, fun, and/or competitive integrity.
  
Enhancing Flavor or Immersion: Custom mechanics can be used to present more immersive experiences beyond what is normally allowed, such as lava pits, breath attacks, weather effects, and more!
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*'''Enhancing Flavor or Immersion:''' Custom mechanics can be used to present more immersive experiences beyond what is normally allowed, such as lava pits, breath attacks, weather effects, and more!
  
Accessibility & Accommodation: Game Organizers are empowered and encouraged to create custom rules to help include those who may need accommodation in order to participate, whether due to an injury, disability, or another reason.
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*'''Accessibility & Accommodation:''' [[V9: Game Organizer|Game Organizers]] and [[V9: Rules Authorities| Rules Authorities]] are empowered and encouraged to create custom rules to help include those who may need accommodation in order to participate, whether due to an injury, disability, weather conditions, or another reason.
  
For more information and guidance about implementing custom mechanics, see the [[V9: Game Organizer Guide| Game Organizers Guide]].
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{{:V9: Pink Sash}}</onlyinclude>
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<blockquote>[[File:WarningTriangle.png | left | 90px]]<big><big>With Great Power Comes Great Responsibility</big></big><br>
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Custom rules can quickly turn a game into something that doesn't feel like Amtgard anymore. All modifications should strive to be in line with the actual [[V9: Full Rulebook|Amtgard V9 Rules of Play]] whenever possible and work to support the source rules, rather than completely change the way the game is played. In all instances, custom rules and mechanics must be clearly explained to all participants before the game begins. </blockquote>
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{{V9 Example|text=''For more information about creating custom rules, including guidance, tips, and examples, please refer to the [[V9: Game Organizer Guide| Game Organizer Guide]].}}
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----
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===<u>Accommodations</u>===
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Amtgard seeks to be an inclusive, welcoming, and empowering experience for all players. [[V9: Game Organizer|Game Organizers]] and [[V9: Rules Authorities| Rules Authorities]] are <u>encouraged</u> to make exceptions or special accommodations as necessary to foster this inclusive environment whenever possible.
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Accommodations are intended to enable [[V9: Honor System|fair]] participation and should never been seen as something to be optimized or sought out for gameplay advantage. Rather, they are intended to cut through the red tape of the written rules and help our members participate more easily, [[V9: Safety|safely]], and sometimes even at all.
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<br><br>
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{{V9 Example|text=''Some examples of useful accommodations can be found below. This is not a comprehensive list. Further support and guidance about crafting fair accommodations can be found in the [[V9: Game Organizer Guide| Game Organizer Guide]].''
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*'''''Players with disabilities or injuries''' could be granted special rules to help offset their condition and make it easier to participate. A player with a speech impediment might be allowed to use pre-recorded lines to [[V9: Verbal Magic|cast magic]]; a players with mobility issues could be allowed to [[V9: Respawn Point and Dead Zone|respawn]] further up field instead of walking back to base after each [[V9: Death|death]]; a fragile bow-user might be stationed as an immobile turret with a cardboard target nearby that players can attack instead of them.''
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*'''''Players fighting in the heat, cold, or other weather conditions''' could be allowed accommodations so they can properly dress for the situation. Perhaps players are granted [[V9: Armor|armor]] points without wearing the [[V9: Worn Armor|physical pieces]] when it's hot. Perhaps [[V9: Look the Part|Look-the-Part]] is awarded for free when everyone is bundled up for winter.''}}
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====<u>The Pink Sash</u>====
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[[File:ColorCodePink.jpg|thumb|Pink's [[V9: Color Code| Color Code]] swatch and associated symbol.]]
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A very common accommodation is creating a way for certain players to participate in combat activities without being [[V9: Striking Your Opponent|struck]]. To help support this common accommodation, Pink [[V9: Sashes|sashes]] are universally reserved for use as an indicator for players who should not be struck. The Pink Sash is purely intended to support [[V9: Game Organizer|approved]] accommodations, not to be used as strategic choice.
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'''If you see someone with a pink sash:'''
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*Avoid [[V9: Striking Your Opponent|striking]] them.<br>
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*Speak to the [[V9: Game Organizer| Game Organizer]], a [[V9: Rules Authorities|Rules Authority]], or the player themselves to find out what accommodations are in place and how you can engage them when necessary.
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'''If you wish to wear a pink sash yourself, please note the following:'''
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*'''You must speak with the Game Organizer before entering the battle.''' If you wish to wear a Pink Sash during a [[V9: Combat Activities|combat activity]], you must first speak with the Game Organizer so they can determine how your accommodation will function for their game. The Organizer can find helpful suggestions in the [[V9: Game Organizer Guide]].<br>
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*'''You cannot derive a gameplay advantage from this accommodation.''' You should never engage others in such a way that would leverage your accommodation(s) to gain an [[V9: Honor System|unfair]] gameplay advantage that was not directly intended by the Game Organizer.<br>
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*'''Wearing the sash does not guarantee that you will not be struck.''' Amtgard is a contact activity and participation is always at your own risk. Combat is chaotic and you should <u>expect to be struck accidentally</u> every now and then. In these situations, you must still follow the rules and take the effects of any accidental hits that may occur. That said, repeated or egregious offenses should be reported to a [[V9: Reeve| Reeve]] for investigation. '''If you absolutely cannot be struck, do not participate in {[V9: Combat Activities|combat activities]] at all!'''
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{{V9 Dev Note|text=Ultimately, the goal of the game is to have fun. While certain accommodations can alter game balance or disrupt competitive strategies, that aspect should only be considered so far as it impacts that overall experience. Since Accommodations will often be created on a case-by-case basis, they will not be perfect on first conception. Accommodations should be tweaked and adjusted to avoid disruptively powerful effects, and communities should be supportive, respectful and compassionate towards Rules Authorities and affected players that are trying to make accommodations work.}}
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</onlyinclude>
 
{{V9 Combat Activities}}
 
{{V9 Combat Activities}}

Revision as of 09:16, 24 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Custom Rules and Mechanics

In order to encourage fun and enjoyable experiences, Game Organizers are allowed to modify the way the game is played or create new rules that are only in effect for their particular game or activity.

To give a better understanding of how custom rules and mechanics can be useful, consider the following:

  • Game-Specific Balance: With the infinite variety of potential game modes and objectives, it is possible that some rules or abilities can end up being too dominant or impactful in a given activity. In these cases, it could be beneficial to modify or prohibit them altogether to preserve fairness, fun, and/or competitive integrity.
  • Enhancing Flavor or Immersion: Custom mechanics can be used to present more immersive experiences beyond what is normally allowed, such as lava pits, breath attacks, weather effects, and more!
  • Accessibility & Accommodation: Game Organizers and Rules Authorities are empowered and encouraged to create custom rules to help include those who may need accommodation in order to participate, whether due to an injury, disability, weather conditions, or another reason.


WarningTriangle.png

With Great Power Comes Great Responsibility
Custom rules can quickly turn a game into something that doesn't feel like Amtgard anymore. All modifications should strive to be in line with the actual Amtgard V9 Rules of Play whenever possible and work to support the source rules, rather than completely change the way the game is played. In all instances, custom rules and mechanics must be clearly explained to all participants before the game begins.


For more information about creating custom rules, including guidance, tips, and examples, please refer to the Game Organizer Guide.



Accommodations

Amtgard seeks to be an inclusive, welcoming, and empowering experience for all players. Game Organizers and Rules Authorities are encouraged to make exceptions or special accommodations as necessary to foster this inclusive environment whenever possible.

Accommodations are intended to enable fair participation and should never been seen as something to be optimized or sought out for gameplay advantage. Rather, they are intended to cut through the red tape of the written rules and help our members participate more easily, safely, and sometimes even at all.

Some examples of useful accommodations can be found below. This is not a comprehensive list. Further support and guidance about crafting fair accommodations can be found in the Game Organizer Guide.
  • Players with disabilities or injuries could be granted special rules to help offset their condition and make it easier to participate. A player with a speech impediment might be allowed to use pre-recorded lines to cast magic; a players with mobility issues could be allowed to respawn further up field instead of walking back to base after each death; a fragile bow-user might be stationed as an immobile turret with a cardboard target nearby that players can attack instead of them.
  • Players fighting in the heat, cold, or other weather conditions could be allowed accommodations so they can properly dress for the situation. Perhaps players are granted armor points without wearing the physical pieces when it's hot. Perhaps Look-the-Part is awarded for free when everyone is bundled up for winter.

The Pink Sash

Pink's Color Code swatch and associated symbol.

A very common accommodation is creating a way for certain players to participate in combat activities without being struck. To help support this common accommodation, Pink sashes are universally reserved for use as an indicator for players who should not be struck. The Pink Sash is purely intended to support approved accommodations, not to be used as strategic choice.

If you see someone with a pink sash:

  • Speak to the Game Organizer, a Rules Authority, or the player themselves to find out what accommodations are in place and how you can engage them when necessary.

If you wish to wear a pink sash yourself, please note the following:

  • You must speak with the Game Organizer before entering the battle. If you wish to wear a Pink Sash during a combat activity, you must first speak with the Game Organizer so they can determine how your accommodation will function for their game. The Organizer can find helpful suggestions in the V9: Game Organizer Guide.
  • You cannot derive a gameplay advantage from this accommodation. You should never engage others in such a way that would leverage your accommodation(s) to gain an unfair gameplay advantage that was not directly intended by the Game Organizer.
  • Wearing the sash does not guarantee that you will not be struck. Amtgard is a contact activity and participation is always at your own risk. Combat is chaotic and you should expect to be struck accidentally every now and then. In these situations, you must still follow the rules and take the effects of any accidental hits that may occur. That said, repeated or egregious offenses should be reported to a Reeve for investigation. If you absolutely cannot be struck, do not participate in {[V9: Combat Activities|combat activities]] at all!


Developer Note: Ultimately, the goal of the game is to have fun. While certain accommodations can alter game balance or disrupt competitive strategies, that aspect should only be considered so far as it impacts that overall experience. Since Accommodations will often be created on a case-by-case basis, they will not be perfect on first conception. Accommodations should be tweaked and adjusted to avoid disruptively powerful effects, and communities should be supportive, respectful and compassionate towards Rules Authorities and affected players that are trying to make accommodations work.


Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary