Difference between revisions of "V9: Color Code"

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<li>'''Color Swatch:''' The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create [[V9: Honor System|confusion]] during [[V9: Glossary#Gameplay|gameplay]]. Occasional confusion in the chaos of battle should be expected however repeated incidents will require the color to be replaced with something more appropriate.
 
<li>'''Color Swatch:''' The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create [[V9: Honor System|confusion]] during [[V9: Glossary#Gameplay|gameplay]]. Occasional confusion in the chaos of battle should be expected however repeated incidents will require the color to be replaced with something more appropriate.
*If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used at all.</li><br>
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*If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used at all.</li>
 
<li>'''Color Blind Aids:''' All Color Coded equipment must also include a secondary color to assist with identification for those with a [[V9: Introduction#Commitment to Diversity & Inclusion|vision impairment]]. This color must be included as a single line that spans the entire width of the object. It must be easily identifiable from 20ft away and be placed in a conspicuous location on that piece of equipment. If other features make a single line hard to identify, a set of parallel lines can be used instead. We recommend the following:
 
<li>'''Color Blind Aids:''' All Color Coded equipment must also include a secondary color to assist with identification for those with a [[V9: Introduction#Commitment to Diversity & Inclusion|vision impairment]]. This color must be included as a single line that spans the entire width of the object. It must be easily identifiable from 20ft away and be placed in a conspicuous location on that piece of equipment. If other features make a single line hard to identify, a set of parallel lines can be used instead. We recommend the following:
 
*For [[V9: Arrows| Arrows]] and [[V9: Spellballs| Spellballs]], place the line across the front face and extend it all the way around.
 
*For [[V9: Arrows| Arrows]] and [[V9: Spellballs| Spellballs]], place the line across the front face and extend it all the way around.
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{{V9 Dev Note|text=Color Blind Aids do not need to be permanently integrated into the object. They can be affixed separately by tying a strip of the appropriate color via any safe means. This is especially relevant during playtesting where the colors themselves may change frequently.}}
 
{{V9 Dev Note|text=Color Blind Aids do not need to be permanently integrated into the object. They can be affixed separately by tying a strip of the appropriate color via any safe means. This is especially relevant during playtesting where the colors themselves may change frequently.}}
  
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[[File:ColorCodeSwatchesWithWithout-231130.jpg|center|thumb|800px| The difference that Color Blind Aids make.]]
 
[[File:ColorCodeSwatchesWithWithout-231130.jpg|center|thumb|800px| The difference that Color Blind Aids make.]]
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File:ColorCodeSwatches-231130.jpg|thumb|center|The Color Code as it is perceived by players with various vision impairments.
 
File:ColorCodeSwatches-231130.jpg|thumb|center|The Color Code as it is perceived by players with various vision impairments.
 
File:ColorCodeSwatchesWithWithout-231130.jpg|thumb|center|The difference that the Color Blind Aids make.
 
File:ColorCodeSwatchesWithWithout-231130.jpg|thumb|center|The difference that the Color Blind Aids make.
File:ColorCodeSwatchesWithWithoutNoBlind-231130.jpg|center| Normal vision with/without Color Blind Aids.
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File:ColorCodeSwatchesWithWithoutNoBlind-231130.jpg|thumb|center|Normal vision with/without Color Blind Aids.
 
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{{V9 Equipment}}
 
{{V9 Equipment}}

Revision as of 07:33, 13 January 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Color Code

WarningTriangle.png
PLAYTEST NOTICE

We encourage playtesters to attempt to adhere to the Color Code and Color Blind Aids if possible, however we understand that this might not be reasonable for all players at this time. Since we don't want to see people left out of playtesting, organizers may allow participants to forego the Color Blind Aids (the extra color stripe) for now.

That said, if your park has members with color blindness or other visual impairments, we encourage you to try to create a proper set of Color Coded equipment so that we can get feedback about whether or not it helps their experience in the way we are anticipating.

Thanks for your understanding. Happy Playtesting!

- The V9 Team


Sometimes a certain color will be required in order to convey additional information about an effect on the battlefield. This is commonly required for indicator strips, sashes, spellballs, specialty arrows and certain melee weapon variations.

In an effort to improve visual recognition and provide better accessibility for our players with visual impairments, Amtgard V9 uses a Color Code system to regulate these mandatory colors.

ColorCodeSwatches-231130.jpg



All equipment that requires a specific color must adhere to the following Color Code rules:

  1. Color Swatch: The color used must be visually similar to the corresponding swatch shown above. It is not required to match the color exactly so long as it does not create confusion during gameplay. Occasional confusion in the chaos of battle should be expected however repeated incidents will require the color to be replaced with something more appropriate.
    • If there is ever confusion, a color belongs to whichever swatch it most closely resembles. If a color appears to be equally similar to multiple swatches then it should not be used at all.
  2. Color Blind Aids: All Color Coded equipment must also include a secondary color to assist with identification for those with a vision impairment. This color must be included as a single line that spans the entire width of the object. It must be easily identifiable from 20ft away and be placed in a conspicuous location on that piece of equipment. If other features make a single line hard to identify, a set of parallel lines can be used instead. We recommend the following:
    • For Arrows and Spellballs, place the line across the front face and extend it all the way around.
    • For Sashes, place two lines, one on either side of the player, roughly at heart-level. Adjust the placement as needed to avoid obstruction by shield or garb.
      • Use double-lines if the sash has other designs that might pull focus.
    • For Indicator Strips, place two lines, one on either end of the strip.
    Developer Note: Color Blind Aids do not need to be permanently integrated into the object. They can be affixed separately by tying a strip of the appropriate color via any safe means. This is especially relevant during playtesting where the colors themselves may change frequently.

The difference that Color Blind Aids make.


V8 border axe hammer.png




Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary