Unicorn

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Revision as of 16:52, 9 November 2007 by Thax (talk | contribs) (New page: ==Unicorn== http://www.kaluta.com/pages/commissions/unicorn-tattoo8.jpg Unicorn, a monster from Dor Un Avathar. Hopefully will be updated soon. ===Player Notes=== In theory a peace...)
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Unicorn

unicorn-tattoo8.jpg

Unicorn, a monster from Dor Un Avathar. Hopefully will be updated soon.

Player Notes

In theory a peace-loving benign creature of great magical power. Should be role-played as such. Because if it isn't... if it gets in the hands of a power-mad competetive bastard, it is the sickest, most broken overpowered monster on this die of Darklord and the old Water Elemental.

See, first off, infinite lives as long as their tree is intact. Which tree? They secretly choose a tree, any tree. Don't have to mark it. Maybe in El Paso this narrows it down to one or two, but in most parts of Amtgard this gives you something nigh impossible to track down. Even if you find the tree and break it they can always mend it. But you're not gonna find it.

Next, they can teleport. At will. None of this "arriving arriving" balance mechanism either. They (the player) wears a hood. If the hood is up, they are teleporting and "not there". I.e., immune to damage, etc. If it is down, they are there and can attack and be attacked.

So basically with a flip of an arm they can wink in and out of existance. A competent abuser and manage to flip down, stab, flip up in less than a second. If at all in doubt, he doesn't flip down. Worse, he can run at ya hood down (there), then seconds before you and he hit each other, hood up and nothing counts, then as he runs past, hood down, parting stab, hood up. A unicorn in this manner can easily destroy 20-30 armored opponents. We need to thank Bishop for demonstrating the evil of this monster. He will never be allowed to play one again.