Difference between revisions of "Swashbuckler"

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[[Monster List]]
 
[[Monster List]]
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category: Archetypes]]

Revision as of 01:07, 1 December 2009

Swashbuckler (Fighting Archetype)

(Assassin, Monk, Scout, Warrior)

Description:

The charming swordsman, the bold musketeer and the daring gallant all find a place within the ranks of the Swashbucklers. Vibrant, witty heroes with a flair for snappy conversation and supreme fashion sense, the Swashbuckler can be as romantic or tragic a figure as the player would care to portray.

Garb:

Musketeer hats, poofy shirts, high-rise boots. Anything befitting the quintessential foppish hero.

Three%20Musketeers%20with%20swords%20out.jpg

Essential Abilities:

Armor, if worn at all, should be light and, above all, fashionable. Shields should always be small or buckler-types, since Swashbucklers don’t hide behind shields. Most other abilities can be described in role-play terms. (“This is the masterwork sword of my father, Domingo Montoya, the finest swordsmith in Spain.” or “Ha! I learned that arrow-blocking trick on one of my voyages through the mystical Orient!”) The Swashbuckler Archetype is one of good-natured heroics, and his skills should reflect that in role-play aspects.

Role-Playing Notes:

Have fun in battle. Laugh a lot, and mock your enemies - particularly those who are slower and less well-dressed than you are. Run to rescue fair ladies (or gentlemen, I suppose) and always try to do it with a smile and a quick one-liner. Always play fair, be honorable, accept personal challenges and treat worthy foes with respect.

Weapons:

Single long sword or “Florentine style” with any combination of melee daggers, short swords and long swords. Swashbucklers just aren’t too hip on anything else.


Monster List