Difference between revisions of "Strong"

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(New page: ''A monster trait'' ===Description from the Dor Un Avathar=== Melee weapons (even Natural weapons) become Red Weapon. Melee weapons that are...)
 
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''A [[Monster Traits|monster trait]]''
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Strong is [[Monster Ability]] from the [[Dor Un Avathar X]]
 
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{{Ability
===Description from the [[Dor Un Avathar]]===
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|ruleset=Dor Un Avathar X
Melee weapons (even [[Natural Weapons|Natural weapons]]) become [[Red Weapon]]. Melee weapons that are already Red do an extra point of damage to [[armor|Armor]] (total 3)
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|type=Enchantment
 
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|school=Sorcery
===Strong critters===
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|range=Self
*[[Basilisk]]
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|incant=
*[[Bear]]
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|materials=
*[[Catperson]] at 5th level
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|effect=All melee attacks from this creature are [[Armor Breaking]] and [[Shield Crushing]].
*[[Crabman]](2nd level)
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|limit=
*[[Deadly Slime]]
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|note=
*[[Entangling Mass]]
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}}
*[[Extra-Planar Entity]]
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[[Category:Monster Ability]] [[Category:Dor X Terms]]
*[[Gargoyle]]
 
*[[Hydra]]
 
*[[Kraken]]
 
*[[Lizardman]]
 
*[[Manticore]]
 
*[[Nosferatu]]
 
*[[Oaken]]
 
*[[Ogre]]
 
*[[Phoenix Monster|Phoenix]]
 
*[[Salt Elemental]]
 
*[[Satyr]](6th level)
 
*[[Ursunid]]
 
*[[Voidstalker]]
 
*[[Werewolf]]
 
*[[White Rabbit]]
 
*[[Wyvern]]
 
*[[Yeti]](4th level)
 
*[[Zombie]](4th level)
 
 
 
[[Category:Rulebook Terms]]
 

Latest revision as of 21:42, 29 May 2018

Strong is Monster Ability from the Dor Un Avathar X

Type

Enchantment

School

Sorcery

Range Self
Incantation
Materials
Effects All melee attacks from this creature are Armor Breaking and Shield Crushing.
Limitations or Restrictions
Notes

See Also: