Insect Swarm

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A type of Terrain listed in a sidebar in the Terrain Effects section of Welcome To The Jungle.

Description

Want to simulate a crawling mass of poisonous scorpions or a buzzing throng of biting bees? Mark off the desired area with brightly colored flagging tape, either on the ground to represent terrestrial insects or chesthigh for the flying varieties. Any unprotected player passing through the area is effected per the type of Insect Swarm represented. In all cases, Invulnerable Armor (including Natural, Stoneskin and Protects) is worn away at the rate of one point, all over, per 5 count spent in the area. Furthermore, unless noted otherwise, all Insect Swarms can be effectively Dispelled should an active Fireball, Flameblade, Flamewall or Sword of Flame enter the area, and remain so until the flaming object leaves the area for a 30 count. Some examples, and other potential protections, are detailed below:

  • Poisonous: Enter and be Poisoned (as Assassin). Die in a 100 count. No wound taken.
  • Stinging: Enter and take a Wound (arm or leg of the Reeve’s choosing). Class immunities do not apply. Players with one empty hand may slap at themselves to keep these bugs away indefinitely.
  • Paralytic: Enter for more than a 10 count and be Stunned, unless Immune to Poison.
  • Deadly: You have 5 seconds to leave the area or die. Usual immunities to Death do not apply.
  • Confusion: As Druid spell, after 5 seconds of unprotected exposure. No Berserk for Barbarians. Players with both hands empty may slap at themselves to keep these insects at bay.
  • Webbing: Anyone entering this area may only take one step every 10 seconds. No one is immune, except maybe Giants, Dragons and other huge Monsters.
  • Corrosive: These horrors act as Death Swarms, but also function as a Sever Spirit to anyone so slain. No one is immune.
  • Stink Bugs: Ugh! Step into this area and no one can come near you for a 300 count (except Troglodytes and other “smelly” Monsters!)