Difference between revisions of "Incorporeal"

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====Player Notes====
 
====Player Notes====
  
Many players can/will abuse what I believe the nature of Incorporeal to be. For instance, I've seen a summoned [[Donjon]] hurling himself bodily in front of [[Fireball|Fireballs]] lobbed at his summoner, deflecting them and claiming no damage due to being Incorporeal. [[Reeve|Reeves]] are advised to look out for this and rule as they see fit on it; my personal verdict would be that the player was dead for intentionally stopping the Fireball (seeing as it is an object with a physical presence). It can't be helped that Incorporeal players have a tangible battlefield presence and thus will stop, say, arrows that genuinely accidentally happen to hit them (albeit perhaps painfully), but intentionally blocking things smacks of loophole/gray area exploitation.
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Many players can/will abuse what I believe the nature of Incorporeal to be. For instance, I've seen a summoned [[Donjon]] hurling himself bodily in front of [[Fireball|Fireballs]] lobbed at his summoner, deflecting them and claiming no damage due to being Incorporeal. [[Reeve|Reeves]] are advised to look out for this and rule as they see fit on it; my personal verdict would be that the player was dead for intentionally stopping the Fireball (seeing as it is an object with a physical presence). It can't be helped that Incorporeal players have a tangible battlefield presence and thus will stop, say, arrows that genuinely accidentally happen to hit them (albeit perhaps painfully), but intentionally blocking things smacks of loophole/grey area exploitation.
  
 
This tends to cause frustration in other players, as well, which can lead to Incorporeal players being smacked incessantly with weapons even when they are clearly immune, as a means of forcing them to leave an area or simply to vent player frustration. --[[Miles Ookami]]
 
This tends to cause frustration in other players, as well, which can lead to Incorporeal players being smacked incessantly with weapons even when they are clearly immune, as a means of forcing them to leave an area or simply to vent player frustration. --[[Miles Ookami]]
  
 
[[Category:Dor Un Avathar Terms]] [[Category: Monster Traits]]
 
[[Category:Dor Un Avathar Terms]] [[Category: Monster Traits]]

Revision as of 09:42, 26 November 2012

A monster trait

Description from the Dor Un Avathar

Creature is immune to all attacks except when casting magic, using abilities or otherwise interacting with the physical world. Monsters with this trait may not engage in combat except with Innate or Magic-Like Abilities. They are vulnerable to attack for three seconds after casting stops or an ability is discharged. (ex.: a Wraith with Touch of Death is vulnerable during casting and for three seconds after casting is complete and after the attack is discharged.)

Monsters who are Incorporeal

Player Notes

Many players can/will abuse what I believe the nature of Incorporeal to be. For instance, I've seen a summoned Donjon hurling himself bodily in front of Fireballs lobbed at his summoner, deflecting them and claiming no damage due to being Incorporeal. Reeves are advised to look out for this and rule as they see fit on it; my personal verdict would be that the player was dead for intentionally stopping the Fireball (seeing as it is an object with a physical presence). It can't be helped that Incorporeal players have a tangible battlefield presence and thus will stop, say, arrows that genuinely accidentally happen to hit them (albeit perhaps painfully), but intentionally blocking things smacks of loophole/grey area exploitation.

This tends to cause frustration in other players, as well, which can lead to Incorporeal players being smacked incessantly with weapons even when they are clearly immune, as a means of forcing them to leave an area or simply to vent player frustration. --Miles Ookami