Difference between revisions of "Great"

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Great is a class of [[weapon]] using the following rules:
 
Great is a class of [[weapon]] using the following rules:
  
# May stab and slash.
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<onlyinclude># May stab and slash.
 
# Greater than 48”in length.
 
# Greater than 48”in length.
 
# Must be [[padded]] on upper 1/2 of [[Total Length|length]] or at least 3’, whichever is less.
 
# Must be [[padded]] on upper 1/2 of [[Total Length|length]] or at least 3’, whichever is less.
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#* If the weapon is [[Double-Ended]] only the ends with [[Heavy Padding]] take advantage of these abilities.
 
#* If the weapon is [[Double-Ended]] only the ends with [[Heavy Padding]] take advantage of these abilities.
 
# May be [[Double-Ended]].
 
# May be [[Double-Ended]].
#* Double-Ended requires ⅓ of its length to be [[padded]] or at least 3’, whichever is less. This requirement replaces the standard requirement for padding on great weapons.
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#* Each end of a Double-Ended great weapon must be padded 1/3 the total length of the weapon, or 3'. whichever is less. This requirement replaces the standard requirement for padding on great weapons.</onlyinclude>
  
  
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[[Category:Rulebook Terms]]  
 
[[Category:Rulebook Terms]]  
 
[[Category:Amtgard Terms]]
 
[[Category:Amtgard Terms]]
[[Category:Weapon Types]]
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[[Category:Melee Weapons]]

Latest revision as of 16:43, 18 September 2023

Great is a class of weapon using the following rules:

  1. May stab and slash.
  2. Greater than 48”in length.
  3. Must be padded on upper 1/2 of length or at least 3’, whichever is less.
  4. If used to slash must have at least 18” of Strike-Legal surface.
  5. If the weapon has at least 18” of Heavy Padding it gains the Shield Crushing and Armor Breaking Special Effects when used in a two-handed manner.
  6. May be Double-Ended.
    • Each end of a Double-Ended great weapon must be padded 1/3 the total length of the weapon, or 3'. whichever is less. This requirement replaces the standard requirement for padding on great weapons.


See Also: