Difference between revisions of "Gray Man"

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(New page: Description: The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where...)
 
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Description:
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==Gray Man==
  
The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent.
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===Description:===
Garb:
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The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent.
  
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===Garb:===
 
Garb should be all gray, with a long gray cloak and gray flails.
 
Garb should be all gray, with a long gray cloak and gray flails.
Type:
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===Type:===
 
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[[Mystical]] [[Undead]]
Mystical Undead
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===Q/M Ratio:===
Q/M Ratio:
 
 
 
 
4/1
 
4/1
Armor:
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===[[Armor]]:===
 
 
 
None
 
None
Weapons:
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===Weapons:===
 
 
 
Two hinged weapons (Natural, Magical)
 
Two hinged weapons (Natural, Magical)
Immunities:
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===Immunities:===
 
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[[Control School|Control]], [[Death]], Disease, [[Fog]], [[Subdual]], Poison
Control, Death, Disease, Fog?, Subdual, Poison
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===Natural Lives:===
Natural Lives:
 
 
 
 
3
 
3
Abilities & Traits:
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===Abilities & Traits:===
 
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*[[Amorphous]] (2 points Natural Invulnerability)
    * Amorphous (2 points Natural Invulnerability)
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*[[Innate Magical Ability]]: [[Sleep]] (2/life) Need only repeat the incantation one time to activate.
    * Innate Magical Ability: Sleep (2/life) Need only repeat the incantation one time to activate.
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*[[Innate Magical Ability]]: [[Yield]] (2/life) Need only repeat the incantation one time to activate.
    * Innate Magical Ability: Yield (2/life) Need only repeat the incantation one time to activate.
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*[[Innate Magical Ability]]: [[Iceball]] (2 bolts/U)
    * Innate Magical Ability: Iceball (2 bolts/U)
 
 
 
Levels:
 
 
 
1st As above
 
 
 
2nd Gains Innate Magical Ability: Sanctuary (1/life)
 
 
 
3rd +1 Natural Invulnerability (total 3)
 
 
 
4th Gains Innate Magical Ability: Fear (1/life)
 
 
 
5th Gains Life-Draining Attacks? Trait
 
  
6th +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U)
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==Levels:==
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*1st* As above
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*2nd* Gains [[Innate Magical Ability]]: [[Sanctuary]] (1/life)
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*3rd* +1 Natural Invulnerability (total 3)
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*4th* Gains [[Innate Magical Ability]]: [[Fear]] (1/life)
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*5th* Gains [[Life-Draining Attacks]] Trait
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*6th* +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U)
  
Monster List
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[[Monster List]]

Revision as of 20:50, 12 November 2007

Gray Man

Description:

The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent.

Garb:

Garb should be all gray, with a long gray cloak and gray flails.

Type:

Mystical Undead

Q/M Ratio:

4/1

Armor:

None

Weapons:

Two hinged weapons (Natural, Magical)

Immunities:

Control, Death, Disease, Fog, Subdual, Poison

Natural Lives:

3

Abilities & Traits:

Levels:


Monster List