Difference between revisions of "Fixed Enchantment"

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''From the [[Rulebook]] section [[Amtgard Magic]]''
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''From the [[Rulebook]] (V7) section [[Amtgard Magic (V7)]]''
 
===Fixed Enchanments are===
 
===Fixed Enchanments are===
 
A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around
 
A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around
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*'''c.''' A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.
 
*'''c.''' A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.
  
*'''d.''' May be [[Dispel Magic|dispelled]].
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*'''d.''' May be [[Dispel Magic (V7)|dispelled]].
  
 
===Listing of Fixed Enchantments===
 
===Listing of Fixed Enchantments===
*[[Killing Grounds]], [[Black]] strip
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*[[Killing Grounds (V7)]], [[Black]] strip
*[[Flamewall]], [[Green]] Strip
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*[[Flamewall (V7)]], [[Green]] Strip
*[[Anti-Magic]], [[Yellow]] Markers
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*[[Anti-Magic (V7)]], [[Yellow]] Markers
*[[Circle of Protection]], (Healer) [[White]], (Wizard ([[Yellow]])  
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*[[Circle of Protection (V7)]], (Healer) [[White]], (Wizard ([[Yellow]])  
*[[Forcewall]],[[Yellow]] Strip
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*[[Forcewall (V7)]],[[Yellow]] Strip
*[[Silence]], [[Green]] Markers
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*[[Silence (V7)]], [[Green]] Markers
*[[Thornwall]], [[Brown]] and [[Green]] Cloth
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*[[Thornwall (V7)]], [[Brown]] and [[Green]] Cloth
*[[Immolation]],
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*[[Immolation (V7)]],
  
[[Category: Amtgard Things]] [[Category: Glossary Terms]] [[Category : Rulebook Terms]]
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[[Category: Outdated]]

Latest revision as of 19:29, 2 March 2015

From the Rulebook (V7) section Amtgard Magic (V7)

Fixed Enchanments are

A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a normal enchantment.

  • a Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.
  • b Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.
  • c Reeves, if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.

Rules of Fixed Enchantments

  • a. Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
  • b. Are considered to be on the area of ground and do not dissipate when other magic is cast.
  • c. A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.

Listing of Fixed Enchantments