Difference between revisions of "Fixed Enchantment"

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(New page: ''From the Rulebook section Amtgard Magic'' ===Fixed Enchanments are=== A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around th...)
 
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''From the [[Rulebook]] section [[Amtgard Magic]]''
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''From the [[Rulebook]] (V7) section [[Amtgard Magic (V7)]]''
 
===Fixed Enchanments are===
 
===Fixed Enchanments are===
 
A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around
 
A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around
 
the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a
 
the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a
 
normal enchantment.<br>
 
normal enchantment.<br>
-*a* Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.<br>
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*'''a''' Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.<br>
**b* Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.<br>
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*'''b''' Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.<br>
**c* [[Reeve|Reeves]], if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.<br>
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*'''c''' [[Reeve|Reeves]], if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.<br>
  
 
===Rules of Fixed Enchantments===
 
===Rules of Fixed Enchantments===
*a.* Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
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*'''a.''' Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
  
*b.* Are considered to be on the area of ground and do not dissipate when other magic is cast.
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*'''b.''' Are considered to be on the area of ground and do not dissipate when other magic is cast.
  
*c.* A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed
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*'''c.''' A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.
enchantment from the same player is already active causes both enchantments to be negated.
 
  
*d.* May be [[Dispel Magic|dispelled]].
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*'''d.''' May be [[Dispel Magic (V7)|dispelled]].
  
 
===Listing of Fixed Enchantments===
 
===Listing of Fixed Enchantments===
*[[Killing Grounds]]
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*[[Killing Grounds (V7)]], [[Black]] strip
*[[Flamewall]]
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*[[Flamewall (V7)]], [[Green]] Strip
*[[Anti-Magic]]
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*[[Anti-Magic (V7)]], [[Yellow]] Markers
*[[Circle of Protection]]
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*[[Circle of Protection (V7)]], (Healer) [[White]], (Wizard ([[Yellow]])
*[[Forcewall]]
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*[[Forcewall (V7)]],[[Yellow]] Strip
*[[Silence]]
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*[[Silence (V7)]], [[Green]] Markers
*[[Thornwall]]
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*[[Thornwall (V7)]], [[Brown]] and [[Green]] Cloth
*[[Immolation]]
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*[[Immolation (V7)]],
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[[Category: Outdated]]

Latest revision as of 19:29, 2 March 2015

From the Rulebook (V7) section Amtgard Magic (V7)

Fixed Enchanments are

A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a normal enchantment.

  • a Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.
  • b Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.
  • c Reeves, if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.

Rules of Fixed Enchantments

  • a. Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
  • b. Are considered to be on the area of ground and do not dissipate when other magic is cast.
  • c. A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.

Listing of Fixed Enchantments