Difference between revisions of "Ditch"

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==From the [[V8 Rulebook]]==
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==About==
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Ditch can be two things, a [[battlegame]] commonly called Ditch or Ditching. And a class of battlegame following certain rules usually referred to as "Ditch Rules". In the [[Emerald Hills]] this is sometimes called "Trench" instead. The original name comes from [[Memorial Park]] in [[Burning Lands]], which had an actual ditch in it that they fought over.
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===The Battlegame===
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From the [[V8 Rulebook]]
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Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.
 
Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.
 
*Teams: 2
 
*Teams: 2
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*Types Best Supported: Ditch, Militia
 
*Types Best Supported: Ditch, Militia
  
===Notes===
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===Ditch Rules===
A Ditch Battle is a [[Battlegame|battlegame]] without [[Class|classes]], [[armor]], [[projectiles]], or (in theory) [[role-playing|Role-playing]]. Its primary purpose is [[combat]], and the practice thereof.  Any [[melee weapon]] or [[shields]] may be used.  By tradition, weapons do not have [[Shield Crushing]].
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These rules can apply to any battlegame in which the [[reeve]] or game designer declares they are using "ditch rules" at their discretion.
 
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*A ditch battle is a battlegame that does not use [[classes]], [[armor]], or [[projectiles]].
In a Ditch Battle, you split into two sides.  It doesn't matter if you split them evenly, it will work itself out in time.  You can do this with just a handful of people or you can do it with over a hundred.
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*The game may include any [[melee weapon]] and [[shield]]s or a restricted set of weapons such as single [[short]], as decided by the game designer.
 
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*It is traditional to not allow [[Shield Crushing]].
The two sides fight, with dead people staying dead and moving out of the way. Once one side wins, the victorious side sends the first person on their team to die over to the losing side.  And you repeat.  In time the better side gets whittled down until they are much smaller and the tide turns.
 
 
 
Between rounds, if new people arrive, they are added to the losing side instead of having someone switch.  Generally all new people enter the same side at the same time no matter how many new people are arriving.
 
 
 
If the losing side did not kill anyone, no one moves, they have to try harder next time.
 
 
 
It is not uncommon for a team to make its goal to get one guy they want first, so even if they lose they'll get the person they want.
 
 
 
The Term comes from the place the first Ditch Battles were held by the [[Burning Lands]], a literal ditch in [[Memorial Park]] in El Paso.
 
 
 
In the [[Emerald Hills]], the term [[Trench]] is sometimes used.
 
 
 
Some variants include weapon restrictions (e.g., "Single Sword Ditch" is everyone uses only single swords), wounds (the losing side gets first wound if no one is killed), [[No-Leg|No Leg, or Leg on Death]] Ditch battles, and [[Militia]] Battles, which add armor and projectiles.
 
  
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'''See [[Game Type]]s for other types of battlegames such as Full Class or Militia.'''
  
 
===Links===
 
===Links===
 
*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020718115606-Guests.txt&dir=General Ditching Sucks] by [[Feral]]  
 
*[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20020718115606-Guests.txt&dir=General Ditching Sucks] by [[Feral]]  
 
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[[Category:Rulebook Terms]] [[Category: Amtgard Things]] [[Category: V8 Battlegames]]
[[Category:Rulebook Terms]] [[Category: Amtgard Things]] [[Category: Battlegame]]
 

Latest revision as of 21:58, 7 December 2018

About

Ditch can be two things, a battlegame commonly called Ditch or Ditching. And a class of battlegame following certain rules usually referred to as "Ditch Rules". In the Emerald Hills this is sometimes called "Trench" instead. The original name comes from Memorial Park in Burning Lands, which had an actual ditch in it that they fought over.

The Battlegame

From the V8 Rulebook

Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.

  • Teams: 2
  • Lives: 1
  • Respawn: Start of round at base
  • Players: 2+ per team
  • Objective: Eliminate the other team. Once one team is eliminated each team resets to their side.
  • Refresh: Not applicable, no classes used
  • Types Best Supported: Ditch, Militia

Ditch Rules

These rules can apply to any battlegame in which the reeve or game designer declares they are using "ditch rules" at their discretion.

See Game Types for other types of battlegames such as Full Class or Militia.

Links