Difference between revisions of "Ditch"

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Trench is used commonly in the [[Emerald Hills]] for a Ditch Battle.
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==From the [[V8 Rulebook]]==
 
==From the [[V8 Rulebook]]==
 
Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.
 
Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.

Revision as of 18:00, 30 March 2016

Trench is used commonly in the Emerald Hills for a Ditch Battle.

From the V8 Rulebook

Two teams line up across from each other just out of melee range and fight until one team is eliminated. New players join the losing team before the next round starts. If no new players are ready to join then the first dead on the winning team switches to the losing team before the next round starts. This is the simplest of all Battlegames and a good pickup game. Best played in medium-sized, open areas.

  • Teams: 2
  • Lives: 1
  • Respawn: Start of round at base
  • Players: 2+ per team
  • Objective: Eliminate the other team. Once one team is eliminated each team resets to their side.
  • Refresh: Not applicable, no classes used
  • Types Best Supported: Ditch, Militia

Notes

A Ditch Battle is a battlegame without classes, armor, projectiles, or (in theory) Role-playing. Its primary purpose is combat, and the practice thereof. Any melee weapon or shields may be used. By tradition, weapons do not have Shield Crushing.

In a Ditch Battle, you split into two sides. It doesn't matter if you split them evenly, it will work itself out in time. You can do this with just a handful of people or you can do it with over a hundred.

The two sides fight, with dead people staying dead and moving out of the way. Once one side wins, the victorious side sends the first person on their team to die over to the losing side. And you repeat. In time the better side gets whittled down until they are much smaller and the tide turns.

Between rounds, if new people arrive, they are added to the losing side instead of having someone switch. Generally all new people enter the same side at the same time no matter how many new people are arriving.

If the losing side did not kill anyone, no one moves, they have to try harder next time.

It is not uncommon for a team to make its goal to get one guy they want first, so even if they lose they'll get the person they want.

The Term comes from the place the first Ditch Battles were held by the Burning Lands, a literal ditch in Memorial Park in El Paso.

In the Emerald Hills, the term Trench is sometimes used.

Some variants include weapon restrictions (e.g., "Single Sword Ditch" is everyone uses only single swords), wounds (the losing side gets first wound if no one is killed), No Leg, or Leg on Death Ditch battles, and Militia Battles, which add armor and projectiles.


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