V9: Siege Weapons

From AmtWiki
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Siege Weapons

Siege Weapons are extremely powerful tools of destruction. Examples of this type of weapon include historical siege engines like ballistas, catapults, and trebuchets as well as the teeth, claws, and clubs of massive monsters like dragons and titans.

  1. Siege weapons are designed to be incredibly strong and can quickly break a game if their inclusion is not planned and executed ahead of time. As such, they are reserved exclusively for use by Game Organizers during special occasions and planned scenarios.
  2. The physical representation of a Siege weapon along with its method of use and distribution is determined by the Game Organizer on a case-by-case basis for the activity where it is being used. Regardless of implementation method, it must still meet the Universal Equipment Requirements.
  3. The actual Strike-Legal part of a Siege Weapon’s attack must always be represented by a normal Amtgard melee or projectile weapon, as appropriate, such as a catapult launching rocks or a Dragon using daggers as claws.
  4. Strikes from Siege Weapons will inflict the 'Siege' hits instead of their normal combat effects unless instructed otherwise by the Game Organizer.
Developer Note: See the Game Organizer Guide for more details and guidance about running an activity that includes Siege Weapons.




Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary