V9: Garb
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Garb (Costume)
Garb Requirements and Goals
All Amtgard participants are encouraged to wear a costume (colloquially known as "garb") that fits within the Heroic Fantasy theme of Amtgard.
Garb is not required to participate in Amtgard activities; however all members are highly encouraged to wear garb when possible due to the many benefits it brings to the ever-growing Amtgard community.
- Garb ensures our participants are easily recognized and stand out from regular passerby.
- Garb presents an appealing and engaging image to the public. It shows that we are not just random friends in a park, but a community and organization that they can actually approach and join.
- Garb improves the overall atmosphere of the game and enhances the Heroic Fantasy experience for other players.
As a rule of thumb, any garments, accessories, and body-costuming are fair game as long as the pieces are incorporated together in such a way that the complete outfit is visually suitable for the Heroic Fantasy theme of Amtgard. This can include prosthetics, tattoos, body paint, accessories, etc. in addition to traditional fantasy clothing and armor pieces.
Dress Accordingly
- Players should be encouraged to garb appropriately for their local weather and climate conditions. Safety always comes first.
- Players must always adhere to applicable, real-world clothing regulations and decency laws.
Garments to Alter or Avoid
Amtgard seeks to limit the amount of obviously modern-looking items at any given function. We ask that players minimize their use of the following items unless they are altered or incorporated so that the complete outfit is visually suitable for the Heroic Fantasy theme of Amtgard.
- Obviously modern clothing such as blue jeans, white shoes, camouflage patterns, baseball caps, sports jerseys, etc.
- Clearly mundane logos or fabric prints.
Prohibited Garments
The following items may never be worn, even if they are incorporated into the Heroic Fantasy theme.
- Inappropriate, disrespectful, and/or distasteful use of real-life cultural garments, symbols, and/or body paint.
- Real swords, knives, or weapons of any sort (even in sheaths or cases) may never be worn or carried during combat activities.
Personal-Protective & Medically-Necessary Apparel
Modern safety apparel (such as sunglasses/goggles, sport footwear, knee pads, gloves, etc.) and anything required out of medical necessity is extremely important to ensuring the safety and comfort of our players.
Participants are encouraged to wear their safety or medical gear whenever they feel it is necessary however we highly encourage participants to minimize their modern appearance where possible by altering, covering, or incorporating those items into their garb in such a way that the complete outfit is visually suitable for the Heroic Fantasy theme of Amtgard (or at least more suitable than it would be without any action taken). Safety will always be our first priority, however we sincerely appreciate players who strive to be both safe and immersive.
More information about Safety Equipment can be found in the Safety section.
Reserved Symbols
Amtgard has a number of symbols or garments that are reserved specific purposes. Only players who meet the criteria below may incorporate these features into their garb or equipment. The reserved symbols are:
SYMBOL | RESERVED FOR |
---|---|
Phoenix Imagery | |
General | The Phoenix is the symbol of Amtgard and may only be worn in the following circumstances:
|
White or Black | Knights |
Gold | Masters. The background upon which the phoenix is placed represents the type of masterhood. |
Belts | |
White (with or without trim) | Knights. it is common to trim the white belt in the colors of the knighthood path(s) of the wearer. |
Red | Squires |
Black with Silver Trim | At-Arms |
Yellow | Pages |
Sashes | |
Mono-Colored | Classes. All class identifiers are reserved in combat and roleplay for players who are actively playing those classes. |
Mono-Colored with Silver Trim | Paragons of the associated Class. |
Light Pink | Special Accommodation: Light Pink sashes are universally reserved as an indicator for Non-Melee Participants. |
Other Symbols | |
Unadorned Chain | Knights |
Spurs | Knights |
Mono-Colored Belt Favor with Silver Trim | Apprentices of the associated Class. |
Vertical black-and-white stripes (invoking modern Referees) or black-and-white checkerboard patterns. | Reeves |
Garb Garb Requirements · Garments to Avoid · PPE and Medical Equipment · Reserved Symbols