Skeleton Warrior
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Contents
Notice
This monster is from an out of date rule-set
A Monster from the Dor Un Avathar.
Description:
Formerly powerful fighters, skeleton warriors are undead lords forced into their nightmarish states by powerful wizards who trapped their souls in golden circlets. The sole reason that skeleton warriors remain on this plane is to search for and recover the circlets that contain their souls.
Garb:
Skull mask or face paint, anything that makes you look more skeletal, black armor and/or helmet. Required: a circlet (see below)
Type:
Q/M Ratio:
5/1 (Quest)
Armor:
One point Natural, may wear up to 5 additional points of normal armor
Weapons:
Any melee weapons
Immunities:
Control, Death, Flame, Sorcery
Natural Lives:
1
Abilities & Traits:
- Serial Immortality
- Bone
- Neutral
- Vulnerability: Control Circlet The possessor of the circlet may control the Skeleton Warrior. The controller must have the circlet on their head to control the Skeleton Warrior. If nobody has the circlet on their head, the Skeleton has free will. If the Circlet goes more than 200 feet from the Skeleton Warrior, or the Skeleton is out of sight of the Circlet, then control is lost. Once lost, a controller may not regain control the same Skeleton Warrior for the remainder of the game. When out of control, the Skeleton Warrior heads directly for the most recent controller, killing anyone in its path. It will not stop until that person is dead, or someone else gains control the circlet and meets the necessary criteria for activating it. (Usually nothing more than coming within 50 feet of the rampant Monster) If the Circlet is placed on the Skeleton Warriors own head, it will disappear into dust. This is the only way to truly kill a Skeleton Warrior. This is considered a game item.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Improve Weapon (1/life)
- 3rd* May now use any shield
- 4th* May now use javelins
- 5th* Gains Innate Magical Ability: Touch of Death (1/life) Self only.
- 6th* Gains Immunity: Magic