Druid
From AmtWiki
a Class
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
Contents
Examples:
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
Garb:
Brown sash
Armor:
None
Shield:
Small Shield, will subtract from magic points.
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Druid’s magic points
Immunities:
Gained at later levels
Lives:
3
Abilities & Traits:
Magic-user:
Druids are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
- 1st No additional abilities
- 2nd Number of lives increases to 4 (T)
- 3rd Pass Without Trace (ex) (2/game)
- 4th Immunity to Poison
- 5th Immunity to Magic from Fey Monsters
- 6th Immunity to Control
Druid Magic
See Guildmaster of Druids
Check out the Class or Abilities and Traits pages for more information.
Magic Name | Type | School | Use | Cost/Max | Range | |
Level 1 | Bladesharp/Bludgeon | E | Sorcery | 1/game | 1/4 | T |
Cancel | S | Sorcery | Unlimited | 0/- | 50' | |
Cure Poison | E/S | Spirit | 1/life | 1/4 | T | |
Entangle | B | Subdual | 1 bolt/U | 1/2 | - | |
Heal | S | Spirit | 1/life | 1/4 | T | |
Heat Weapon | S | Flame | 1/life | 1/4 | 20' | |
Warp Wood | S | Sorcery | 1/life | 1/4 | 20' |