Immune

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From the Rulebook:

The bearing player or object is unaffected by abilities from a given School.
  1. Immunity granted as a Trait does not prevent players from making use of their own class abilities.
  2. Unless otherwise noted, Immunities do not extend beyond the player or object that has them.
    Example: A player with Immunity to Flame can still have their armor destroyed by a Fireball.
  3. If a player is Immune to an effect which would remove a State or Ongoing Effect, the State/Ongoing Effect is not removed.
    Example: A player who is Immune to Sorcery cannot be Released from Frozen, as they cannot be affected by Release, a Sorcery School ability.
  4. Players with Immunities may still be targeted by abilities of the given School.
    Example: A player with Immunity to Flame can still be the target of Pyrotechnics which would still destroy their equipment (as Immunities do not extend to equipment unless noted).
  5. A target becoming Immune to the source of an Ongoing Effect or State while it is applied does not remove Ongoing Effects or States currently affecting the target.
    Example: If a player who is Stopped by Hold Person casts Song of Determination on themselves, that player remains Stopped.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions