V9: Line of Sight

From AmtWiki
Revision as of 19:01, 15 December 2023 by Heron (talk | contribs) (→‎Line of Sight)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Line of Sight

Line of Sight (LOS) is an imaginary line that extends from a player’s eyes to a target.

  1. In order to use abilities, the caster must have at least a partial LOS to their target at the end of the incantation.
    • The target being out of sight at any other point does not prevent or interrupt the casting attempt.
    • A caster has partial line of sight if they are able to see any amount of the target, including their carried equipment, garb, etc.

  2. Players cannot obscure themselves with their own carried items, but they can obscure other players.
    • For example, a player can use their tower shield or cloak to block LOS to an ally.

  3. Unattended and Destroyed equipment does not block line of sight in-game, even if it is actually obscuring the target in real life. For example, a tower shield propped up against a tree would not obscure in-game LOS to someone hiding behind it, even if they are legitimately hidden from view in real life.

  4. Since Line of Sight is entirely subjective and nearly impossible to verify, players are expected to be honest and act in good faith when judging their own LOS.


See "Casting" to learn how line of sight plays a part in casting abilities.



General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary