V9: Reload

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Reload
Available to Archer, Curios
Type Verbal (Non-Offensive)
Range Self
Incantation "Now I pause to go Reload" x5
Prerequisites Cannot be used while there is a living enemy within 10ft.
Effects Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
  • To end the effect, the caster must be at least 10ft away from living enemies and either at their base or the location where the effect began and declare “I return to the physical world.” x2.
Other Details
  • The caster may freely seek and collect equipment outside the game boundaries.
  • The caster must avoid influencing or obstructing combat and interactions between living players.
  • Reload is intended to help players retrieve their equipment, particularly projectiles, without worry of counter-play. To that end, Reeves are encouraged to remove this effect from players who are unreasonably delaying their collection, their return, or are otherwise not adhering to the spirit of the effect.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Reload was introduced in Amtgard V8 (2014).





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary