V9: Visual Indicators

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Visual Indicators

Visual Indicators are a functional piece of garb that serves to provide at-a-glance information to other players on the field. Amtgard uses a number of standardized Visual Indicators, however custom indicators can also be created for specific events, such as Team Headbands.

Developer Note: This section will be fleshed out further with the release of the class rules.

Indicator Strips

Indicator strips tied to a belt

Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.

  • Indicator strips cannot be worn unless an ability or effect requires it.
  • Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
  • Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
  • Indicator strips must be removed as soon as possible after their associated effect is removed.
  • Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.


Construction Rules

  • Must be at least 1" wide, with at least 6" of visible drape when worn.
  • Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
  • Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.



Sashes

A simple Bard sash

Sashes are primarily used to denote a player's Class. They must be worn from the shoulder to the opposite hip across the body in a manner that not obscured by garb or other equipment.

Construction Rules

  • Must be at least 2" wide.
  • Every sash is associated with an class or custom rule and must match the appropriate Color Code.
  • Color blind aids should run across the sash short-ways (see image). We recommend placing the lines on either side of the player, roughly at heart-level; however you can adjust the placement to suit your kit and avoid obstruction by shield or garb. Use double-lines for better visibility or if the sash has other designs that might pull focus.





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Visual Indicators
Sashes
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary