V9: Armor Styles

From AmtWiki
Revision as of 05:42, 20 February 2023 by Wunjo (talk | contribs) (→‎Armor Styles)
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Armor Styles

V9: Catch-All (Non-Metal)

Cloth/Padded Armor
Placeholder Example

This style includes armor made of fabric, padding, and/or synthetic equivalents.


Light Leather
Placeholder Example

This style includes armor made of thin leather, hides, furs and their synthetic equivalents.


Butcher's Mail, Sharkmail, etc
Placeholder Example

This style includes armor composed of machine-made weaves of very small rings.

  • Is a Tier 2 armor style.
  • Must meet the Universal Equipment Requirements.
  • Only welded Butcher's Mail, Sharkmail, Ringmesh, or similar chain mesh may be used. Because of this, there are no specific Material Thickness requirements or modifiers.
  • Any weave is permitted but it must not allow a 1/8" dowel to pass through
  • Does not gain a bonus for being made from Steel or similar metal.


Heavy Leather
Placeholder Example

This style includes armor made of thick leather, hides, furs and their synthetic equivalents.


Chainmail
Placeholder Example

This style includes flexible armor consisting of a weave of interlocked metal rings.

  • Is a Tier 3 armor style.
  • Must meet the Universal Equipment Requirements.
  • Any weave is permitted but it must not allow a 1/2" dowel to pass through.
  • Rings must have Aspect Ratio (AR) of 8 or less.
  • Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard Material Thickness for rings is based on the metal used:
    • Aluminum Round Rings: 16ga swg (0.064") (1.626mm)
    • Aluminum Flat Rings: 18ga swg (0.048") (1.219mm)
    • Steel Round Rings: 18ga swg (0.048") (1.219mm)
    • Steel Flat Rings: 20ga swg (0.036") (0.914mm)


Rigid Non-Metal Armor
Placeholder Example

This style includes all predominantly rigid non-metal armor that would fall under Tiers 4/5/6 if they were made from metal.


V9: Catch-All (Metal)

Light Scale
Placeholder Example

This style includes armor created with overlapping scales secured to each other along one edge using rings or a flexible backing. Scales are individually mobile and are not held into firm contact with the others. Scale armor with rigid or immobile scales is classified as Heavy Scale.

  • Is a Tier 4 armor style.
  • Must meet the Universal Equipment Requirements.
  • Scales must overlap by at least 10%.
  • Any backing material must not be visible through the scales.
  • Scales must be a metal at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Scales: 18ga (0.040") (1.024mm)
    • Steel Scales: 20ga (0.036") (0.911mm)
    • For rings and backing materials, consult the Material Thickness chart.


Heavy Scale
Placeholder Example

This style includes armor created with overlapping scales secured to each other along one edge against a backing to create a rigid shell rather than individually mobile scales. Scale armor with loose scales is classified as Light Scale.

  • Is a Tier 5 armor style.
  • Must meet the Universal Equipment Requirements.
  • Scales must overlap by at least 10%.
  • The backing material must not be visible through the scales.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Scales: 18ga (0.040") (1.024mm)
    • Steel Scales: 20ga (0.036") (0.911mm)
    • For rings and backing materials, consult the Material Thickness chart.


Butted Plate (Splint, Kikko, etc.)
Placeholder Example

This style includes armor that consists of numerous metal plates attached to a backing or linked by cord, chain, or by some other method. This armor is often flexible with numerous seams and joints between plates. This armor will deform locally when struck rather than spreading out impact over a large area

  • Is a Tier 5 armor style.
  • Must meet the Universal Equipment Requirements.
  • Plates spaced no more than 0.5" apart.
  • Plates must cover at least 75% of the armor.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Plates: 16ga (0.051") (1.291mm)
    • Steel Plates: 18ga (0.048") (1.214mm)
    • For rings and backing materials, consult the Material Thickness chart.


Lamellar and Laminar
Placeholder Example

This style includes armor that is constructed from numerous metal plates, connected to each other in an overlapping fashion by cord, chain link, or similar methods. Examples may include lorica segmentata, manica, okegawa-dō, anima, and other styles. Unlike Heavy Scale, the plates of this type of armor are firmly connected to each other. Mobility is provided by the small amount of flex and slack in the attachment between the individual plates.

  • Is a Tier 6 armor style.
  • Must meet the Universal Equipment Requirements.
  • Plates must overlap by at least 10%.
  • Plates connect directly to each other without any backing for support.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Plates: 16ga (0.051") (1.291mm)
    • Steel Plates: 18ga (0.048") (1.214mm)


Brigandine
Placeholder Example

This style includes armor that is constructed from numerous shaped and fitted metal plates solidly connected along a supporting shell of heavy cloth (such as canvas, denim, or velvet) in such a way that when worn all plates are held together firmly and follow the general contours of the body. The plates are typically placed on the inside of the shell, presenting only fabric and rivets to the observer for a very clean and customizable appearance.

  • Is a Tier 6 armor style.
  • Must meet the Universal Equipment Requirements.
  • 75% of plates must overlap by at least 10% of their surface.
  • Plates need only be attached along one edge but must be held firmly against each other when the armor is worn.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Plates: 16ga (0.051") (1.291mm)
    • Steel Plates: 18ga (0.048") (1.214mm)


Plate
Placeholder Example

This style includes armor is constructed from large pieces of metal connected together to form a solid shell that spreads impact over a large surface area. Plate armor will not deform locally when struck, and will instead behave as a single contiguous whole. The individual metal pieces are shaped and fitted to articulate together and follow the contours of the body.

  • Is a Tier 6 armor style.
  • Must meet the Universal Equipment Requirements.
  • 75% of the plates used must be large enough to cover at least 10% of the full Hit Location. Joint articulations are exempt from this requirement.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Plates: 16ga (0.051") (1.291mm)
    • Steel Plates: 18ga (0.048") (1.214mm)



V8 border axe hammer.png
Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary