V9: Melee Weapons

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Revision as of 23:02, 2 February 2023 by Wunjo (talk | contribs)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Melee Weapons

Under Construction: I (Wunjo) am working on organizing everything here. It's a mess. I know. I'm focusing on the MELEE WEAPONS section right now. Everything ABOVE this point should be good.

Melee weapons represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent. V9: Universal Melee Weapon Rules (Gameplay) V9: Weapon Type Rules (Melee-Gameplay) V9: Weapon Type Rules (Melee-Construction)

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary