V9: Change Log

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Revision as of 06:43, 1 February 2023 by Wunjo (talk | contribs)
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





2023/01/XX - January 2023 - Second Large Update / Post-Wiki

UPDATES ARE STILL IN PROGRESS


DOCUMENT-WIDE

  • All V9 documents moved to the AmtWiki. This is their permanent and primary home moving forward. The google doc version will be archived and the text at the link will point to the Amtwiki to help everyone find their way here.
  • Updated wording various sections for better clarity of intent.
  • Updated layout and organization across multiple pages and sections to improve browsing, referencing, and front-to-back reading.
  • More placeholder artwork has been added to give a better idea of where art and diagrams will be in the final version.

INTRODUCTION


GETTING STARTED

  • Added several new items: Pillars of Participation, The Online Record Keeper, Theme and Setting, Character Creation, What to Expect, and What to Bring.

GARB

  • Garb is now its own main section.

HONOR SYSTEM


SAFETY


CORE COMBAT RULES


EQUIPMENT

  • Massive layout overhaul to streamline information.

WEAPONS


COMBAT ACTIVITIES


RULES AUTHORITIES


GLOSSARY

  • Glossary content now has definitions or links as applicable.

V8 border axe hammer.png

2022/11/22 - November 2022 - First Large Update / Pre-Wiki

  • Updated wording in various sections for better clarity of intent.
    • PPE/Medically Necessary Equipment
    • HSR#4
    • What to do when unacceptable contact occurs.
    • Shot in Motion
    • Friendly Fire
    • Free Hand
    • Half Draw
    • Custom Mechanics & Game Rules
    • Pink Sash
    • Equipment Inspection
    • Open and Closed Cell Foam
    • Core
    • Shields
    • Madus
    • Bows and Crossbows
    • Superior Construction
    • Layering and Worn Armor Visibility
    • Basic Armor Requirements
    • Hit Test Guidelines

  • Unacceptable Contact: Forcing Self-Inflicted Damage’ has been removed because it is redundant alongside some of our other rules.

  • Unacceptable Contact: Head Safety Risks’ was awkward to interpret so it has been removed. The spirit of this rule has been rolled into examples for Unsafe Equipment / Unsafe Equipment Use.

  • Being Dead #6’ has been adjusted. Dead players no longer have to stay 10’ away from living players. They just have a blanket rule against getting in the way. This will allow folks to get resurrected or collect the equipment so long as they are not impeding other players.

  • Unwielded Equipment cannot be used to block line of sight or impede physical movement. This is mostly targeting free-standing shields.

  • Mini Shields have been renamed to Bucklers.

  • Replenish at Base’: The time multiplier has been removed. Players can now replenish as much as they want, always at the same rate (30s or death count, whatever is longer).

  • The Game Organizer Guide (GOG) has a description.

  • Color Code has been adjusted with new shapes and assignments.
    • Color Code Symbol size is now at least 1” wide.

  • Hit Testing is now explicitly required for all weapon checks.

  • Maximum Flex is now 45 degrees for all weapons.

  • Unpadded Segments: Increased the maximum unpadded to 50% of the weapon.

  • Reach weapon max length is now 108” (9ft)

  • Pike max length is now 144” (12ft)

  • Flail overall min-max length removed because it was redundant with the handle and chain each having their own individual minimums and maximums.
    • Nov 23 Hotfix: This has been readjusted. Max Flail length is back to 36”. Handle has a minimum length of 12”. Shout out to Sej.

  • Curved or Recessed Shields can now only be half as deep as they are wide.

  • Head/Hand/Feet Armor is now called the “Supplemental Armor Bonus”
    • The Supplemental Armor bonus can now benefit all armor.
    • Hand Armor can now be made of light leather (anywhere) and rigid/metal materials (so long as the rigid material doesn’t go beyond the knuckles.)

  • Catch All: Metal is now ‘Catch-All: Metal and Metal Augments’ and has updated wording to also cover things like Jack Chains and random metal plates.