V9: Death Count
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Revision as of 06:08, 21 January 2023 by Wunjo (talk | contribs) (Wunjo moved page V9: Respawn Conditions to V9: Death Count: This is the more commonly used term.)
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Death Count / Respawn Condition
Often referred to as the 'Death Count' whether or not there's an actual countdown, this will outline the conditions by which a dead player may return to life by respawning.
Examples include:
- 45s On-Death: Players must wait 45 seconds after dying before respawning. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game.
- Wave Respawn: Players in a designated Dead Zone respawn on pre-set cycles every X seconds on a shared clock.
- Rally Respawn: Players may only respawn together when X other teammates are dead and gathered in a designated Dead Zone. The exact number of players required to respawn is determined by the Game Organizer based on the needs of the game.
- Instant Respawn: Players may respawn immediately upon reaching a certain location or meeting a certain condition, such as touching a tree or moving 50' away from living enemies.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide