V9: Flail
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Flail
- Cannot exceed a total length of 36” when gently pulled taut.
- The ‘handle’ portion must be at least 12”.
- The combined rope and head may not exceed 18” in length when gently pulled taut.
- Cannot be multi-ended.
- Has a single articulating head for striking which must be:
- Entirely Strike-Legal and cannot contain a rigid core.
- Equal or larger than a 2.5” sphere, and not larger than 6” in any dimension.
- The “chain” must be:
- Constructed using soft, durable, non-abrasive materials, such as a cotton rope. A rope-like core is not required as long as the chain is not at risk of tearing apart under the stress of the flail motion.
- Completely covered with segments of open or closed cell foam (ex. foam rings) to reduce the risk of injury if the chain strikes a fighter and reduce the risk of the chain wrapping a weapon or limb. The maximum spacing between segments of foam is 0.5”.
- 50% of the handle must be padded and the top 1/3” closest to the chain must be Strike Legal. (Reminder: Only the head of the flail can be used to inflict valid strikes. This padding is to allow a player to strike the handle safely against other equipment so the flail can wrap around.)
Gameplay
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators