V9: Heavy Leather

From AmtWiki
Revision as of 16:10, 11 January 2023 by BlackBart (talk | contribs) (Initial creation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Strong Leather, Hides, And Furs

Armors made of thick leather, hides, furs and their synthetic equivalents.

Requirements:

  • Minimum Thickness of 5/32” / 0.16” / 4mm / 10oz

Examples of Superior Construction include, but are not limited to:

  • Thicker Material: At least 3/16” / 0.19” / 4.8mm / 12oz
  • Cuirboilli: Made Rigid through boiling, wax impregnation, lacquering, etc.
  • T5/6 Mimic: Style similar to Scale, Lamellar, etc.
  • Reinforced: Durability is meaningfully enhanced with other materials in a way that doesn’t qualify for higher tiers.
Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary