V9: Team Quest

From AmtWiki
Revision as of 21:51, 16 December 2022 by BlackBart (talk | contribs) (Protected "V9: Team Quest" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Team Quest

This game mode is the first true use of all the gameplay rules. From core combat all the way to roleplay mechanics.

This game mode involves teams of players (PCs) competing against each other to complete objectives that may include combat, social roleplay, puzzles, and other enjoyable activities alongside an overarching storyline. This game mode also includes more fleshed out NPCs for all groups to interact with.

Lastly, in this mode teams are often encouraged to thwart each other’s efforts and PC on PC combat should still be expected.

Roleplay? Team Quests expect all players to roleplay and often include a storyline.

Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary