V9: Equipment

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Equipment - Gameplay

In Amtgard, the term ‘equipment’ refers to any physical gear or items that are used to directly influence gameplay. This includes weapons, shields, armor, helms, magic items, and game objectives - and excludes garb, non-combat items (instruments, books, telescopes, etc.) and containers (quivers, pouches, bags, etc.).

This section explains the gameplay rules for each type of equipment. If you wish to craft your own equipment, details and guidance can be found later in the Equipment - Construction section.

A Note about Personal Property

All equipment is the personal property of the player that owns it.

  1. Players may never handle or fight with the equipment of another player without first having their permission. Players may assist with the recovery of expended equipment (often projectiles) without permission however this can be revoked by the owner at any time.
  2. Players should never knowingly conduct themselves in a manner that would cause a reasonable player to fear for the safety of their equipment
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary