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  • #'''Weapon into Valid Hit Location:''' [[V9: Weapons| Weapons]] may be used to strike [[V9: Hit Locations|valid Hit Locations]] using the #'''Weapon/Shield into Weapon:''' Weapons and [[V9: Shields| Shields]] may be used to block, deflect, or pin an oppon
    3 KB (512 words) - 10:29, 27 February 2023
  • ...re detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details. *[[Adamantine Weapons]]
    1 KB (187 words) - 14:12, 31 March 2015
  • [[Category:Weapons Rules]]
    483 bytes (69 words) - 23:15, 25 July 2018
  • May poison one weapon. People who are wounded by poisoned weapons die if they are not cured in a 100 count. This effect remains on the weapo *[[Imp]] (weapons are naturally poisoned)
    2 KB (234 words) - 19:35, 2 March 2015
  • ...ere, how, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the [[V9: Game Organizer| Gam *All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are resto
    2 KB (287 words) - 13:39, 23 November 2023
  • ===Rules about Relics=== Allows the holder to [[Mend (V7)]] broken weapons and shields (I: “I mend this item” x 10). It also allows the person’s
    2 KB (341 words) - 18:36, 16 January 2015
  • ==Tuesday Rules== ===Weapons===
    3 KB (618 words) - 21:41, 27 June 2018
  • ...und]]s from [[ammunition]], thrown [[javelins]], [[rocks]], and [[throwing weapons]]. ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules.
    564 bytes (85 words) - 19:17, 21 May 2018
  • Weapons not listed here and that do not fall into these categories may not be throw ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    3 KB (427 words) - 20:46, 12 January 2015
  • *[[Combat Rules]] *[[Weapons]]
    443 bytes (44 words) - 16:01, 18 September 2023
  • ...r to be eligible for [[V9: Glossary#Use|use]] in Amtgard [[V9: Core Combat Rules|combat]]. Equipment that does not meet or exceed all of these requirements ...e: overly hard [[V9: Foam|foam]]; areas with excessive tape; [[V9: Weapons|weapons]] with excessive mass; and so on.</li>
    2 KB (309 words) - 03:42, 13 January 2024
  • ...rojectiles]], but not [[V9: Classes|classes]] or [[V9: Roleplay|roleplay]] rules. Militia games are a great way to enjoy the physical combat rules, including [[V9: Armor|armor]] and [[V9: Bows & Crossbows|bows]], without g
    1 KB (193 words) - 05:20, 25 February 2023
  • ...l of a sudden a fight breaks out between patrons. Since no one is carrying weapons, everyone grabs what is close at hand and starts wailing away on each other ...oam constructs only); plates, bottles, cups and mugs (safe foam [[throwing weapons]]); meat cleavers (flat blade melee daggers); rolling pins (legal sword und
    2 KB (333 words) - 22:28, 7 May 2018
  • ...and stabbing. In Amtgard, this is the smallest classification of [[melee]] weapons ...ggers were made of materials such as flint, ivory or bone and were used as weapons since the earliest periods of human civilization. During the Roman Empire,
    2 KB (262 words) - 16:51, 18 September 2023
  • ...yers to create a character and embody them through their [[V9: Core Combat Rules|actions]] and [[V9: Garb|appearance (costume)]]. [[File:23014---PlaceHolderImage4x3.jpg | thumb | Combat with Boffer Weapons]]
    3 KB (451 words) - 03:46, 20 November 2023
  • ...] or rules alterations. See the [[Dor Un Avathar X]] and the [[Amtgard]] [[Rules of Play]], v.8 for all details. ...s are cumulative unless indicated otherwise in the specific Monster entry. Rules for specific Types can be found in the [[Dor Un Avathar X]].
    3 KB (565 words) - 20:01, 10 July 2018
  • ...] or rules alterations. See the [[Dor Un Avathar X]] and the [[Amtgard]] [[Rules of Play]], v.8 for all details. ...s are cumulative unless indicated otherwise in the specific Monster entry. Rules for specific Types can be found in the [[Dor Un Avathar X]].
    3 KB (564 words) - 19:44, 1 August 2017
  • ...] or rules alterations. See the [[Dor Un Avathar X]] and the [[Amtgard]] [[Rules of Play]], v.8 for all details.'' ...s are cumulative unless indicated otherwise in the specific Monster entry. Rules for specific Types can be found in the [[Dor Un Avathar X]].
    3 KB (568 words) - 20:05, 25 June 2018
  • ...] or rules alterations. See the [[Dor Un Avathar X]] and the [[Amtgard]] [[Rules of Play]], v.8 for all details.'' ...s are cumulative unless indicated otherwise in the specific Monster entry. Rules for specific Types can be found in the [[Dor Un Avathar X]].
    3 KB (566 words) - 21:11, 11 June 2018
  • *Is a hybrid [[V9: Melee Weapons|Melee Weapon]] and [[V9: Shield| Shield]]. ...manently affixed to it will be considered a Madu and must conform to these rules.
    5 KB (732 words) - 20:32, 9 February 2024

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