Knights of Tuesday

From AmtWiki

The Knights of Tuesday is a cross-game fighter practice that's been going strong for 20+ years! Started by folks from Darkon it is now attended regularly by players from Amtgard, Belegarth, Dagohir, Darkon, and even some folks who only fight there!

Locations and Times

Knights of Tuesday meets at The Community College of Baltimore County, Catonsville Branch the same location as The Bitter Coast
We meet outside when it is nice out, but on bad days we try to get permission to use the gym.
To get the meetup location for a given day check out the Facebook Page

  • Summer:
    • South side of campus by the softball fields.
    • Tuesday from 6:30pm to however long people want to stay.
  • Winter:
    • Inside the Gym at the Basketball Courts
    • Tuesday from 6:30pm to 8:30pm
    • Non-Marking shoes MUST be worn if you intend to fight inside.


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Tuesday Rules

KoT uses it's own ruleset that is at a comfortable crossroads for folks from all games to fight with ease.

Wounds and Deaths

  • Wounds
    • Arm
    • Leg
      • You can either drop or "drag" your leg around while wounded
      • If the knee of an already wounded leg is on the ground the shot will not count)
  • Kill:
    • Torso
    • Head
    • Any combination of two limbs
    • Two shots to the same limb
    • Any shot by a Darkon "Black" weapon while they're in play

Body Contact

The following are allowed, but ensure you use caution.

  • Striking a person with a shield (does not count as a hit)
  • Kicking a person's shield
  • Pushing People
  • Grappling
    • No small joint manipulation
    • If you bring someone to the ground via grapple you must go down with them

Weapons

There are no formal weapons checks, but here are the guidelines:

  • Weapons that are legal in Amtgard, Belegarth, Dagohir, or Darkon are always allowed.
  • Weapons not legal in those games are determined on a per night basis by the players who are there.
  • YOU are expected to check whatever equipment you use for safety BEFORE taking it on the field.

Flails

A flail that would be legal in Darkon may be used to strike a person on the top and back of the head.
If a flail does not meet Darkon spec, but the others at practice believe it will be safe then it can also be used to strike the head.

Big Weapons

Weapons over 5ft long can be swung as Darkon "Black" for most of the year. (Wounds Kill) The weeks leading up to Ragnarok and Winter War we switch so that weapons over 4ft long can be swung as Dagohir "Red" (Breaks Shields in Two Hits)

Thrown Weapons

  • Javelins may be used to stab or be thrown
  • Non-cored weapons may only be thrown
  • Bounces do NOT count

Hit Locations

  • Head (Kill)
    • Think "Mohawk" zone
      • Top and back of head,
      • Can ONLY be struck by flails that would be legal in Darkon
  • Torso (Kill)
    • Think "Tanktop and Tightie Whites
      • Top of shoulder
      • Back
      • Butt
      • Chest
      • Stomach
      • Groin
      • Sides
  • Arm (Wound)
    • Think "Sleeves and Gloves"
      • Side of shoulder
      • Entire Length of Arm
    • Hand On Weapon
      • A shot to the hand which is holding a weapon does not count as a wound
  • Leg (Wound)
    • Think "Action Figure Legs"
      • Entire Leg not including the Butt
    • Foot On Ground
      • A shot to a foot that is touching the ground does not count as a wound
      • A shot to a wounded leg while the knee is on the ground does not count as a wound
  • Neck (Off Limits)
    • Think the "turtle" part of a Turtle Neck
      • Trunk of the neck from the articulation point down to the collar bone